The Elder Scrolls V: Skyrim was released in the end of '11, I wrote few quite popular tools for that time, now I'm supporting only the library which extends ENB capabilities. In one hand we have game concept, which is amazing and on the other there is an extremely buggy and unoptimized engine. Before the patch 1.4.2X PC version of the game was built even without any compiler optimizations, Skyboost literally forced developers to turn them on, it was quite a win for the PC gamers back then.

  • ENB Helper - provides extended Gamebryo engine features for ENBSeries
  • Script Dragon - script plugin engine, use Papyrus script functions in native libraries
  • SkyBoost - boosts the game via replacing most bottleneck code parts, useless with the latest patches