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  • PLAYER [212]
  • ENTITY [161]
  • PED [570]
  • VEHICLE [519]
  • OBJECT [105]
  • AI [281]
    • edit void TASK_PAUSE(Ped ped, int time) // E73A266DB0CA9042 17A64668
    • edit void TASK_STAND_STILL(Ped ped, int time) // 919BE13EED931959 6F80965D
    • edit void TASK_JUMP(Ped ped, BOOL unused) // 0AE4086104E067B1 0356E3CE
    • edit void TASK_COWER(Ped ped, int duration) // 3EB1FE9E8E908E15 9CF1C19B
    • edit void TASK_HANDS_UP(Ped ped, int duration, Ped facingPed, int p3, BOOL p4) // F2EAB31979A7F910 8DCC19C5
    • edit void UPDATE_TASK_HANDS_UP_DURATION(Ped ped, int duration) // A98FCAFD7893C834 3AA39BE9
    • edit void TASK_OPEN_VEHICLE_DOOR(Ped ped, Vehicle vehicle, int timeOut, int doorIndex, float speed) // 965791A9A488A062 8EE06BF4
    • edit void TASK_ENTER_VEHICLE(Ped ped, Vehicle vehicle, int timeout, int seat, float speed, int flag, Any p6) // C20E50AA46D09CA8 B8689B4E
    • edit void TASK_LEAVE_VEHICLE(Ped ped, Vehicle vehicle, int flags) // D3DBCE61A490BE02 7B1141C6
    • edit void _TASK_GET_OFF_BOAT(Ped ped, Vehicle boat) // 9C00E77AF14B2DFF
    • edit void TASK_SKY_DIVE(Ped ped) // 601736CFE536B0A0 D3874AFA
    • edit void TASK_PARACHUTE(Ped ped, BOOL p1) // D2F1C53C97EE81AB EC3060A2
    • edit void TASK_PARACHUTE_TO_TARGET(Ped ped, float x, float y, float z) // B33E291AFA6BD03A E0104D6C
    • edit void SET_PARACHUTE_TASK_TARGET(Ped ped, float x, float y, float z) // C313379AF0FCEDA7 6ED3AD81
    • edit void SET_PARACHUTE_TASK_THRUST(Ped ped, float thrust) // 0729BAC1B8C64317 D07C8AAA
    • edit void TASK_RAPPEL_FROM_HELI(Ped ped, int unused) // 09693B0312F91649 2C7ADB93
    • edit void TASK_VEHICLE_DRIVE_TO_COORD(Ped ped, Vehicle vehicle, float x, float y, float z, float speed, Any p6, Hash vehicleModel, int drivingMode, float stopRange, float p10) // E2A2AA2F659D77A7 E4AC0387
    • edit void TASK_VEHICLE_DRIVE_TO_COORD_LONGRANGE(Ped ped, Vehicle vehicle, float x, float y, float z, float speed, int driveMode, float stopRange) // 158BB33F920D360C 1490182A
    • edit void TASK_VEHICLE_DRIVE_WANDER(Ped ped, Vehicle vehicle, float speed, int drivingStyle) // 480142959D337D00 36EC0EB0
    • edit void TASK_FOLLOW_TO_OFFSET_OF_ENTITY(Ped ped, Entity entity, float offsetX, float offsetY, float offsetZ, float movementSpeed, int timeout, float stoppingRange, BOOL persistFollowing) // 304AE42E357B8C7E 2DF5A6AC
    • edit void TASK_GO_STRAIGHT_TO_COORD(Ped ped, float x, float y, float z, float speed, int timeout, float targetHeading, float distanceToSlide) // D76B57B44F1E6F8B 80A9E7A7
    • edit void TASK_GO_STRAIGHT_TO_COORD_RELATIVE_TO_ENTITY(Entity entity1, Entity entity2, float p2, float p3, float p4, float p5, Any p6) // 61E360B7E040D12E D26CAC68
    • edit void TASK_ACHIEVE_HEADING(Ped ped, float heading, int timeout) // 93B93A37987F1F3D 0A0E9B42
    • edit void TASK_FLUSH_ROUTE() // 841142A1376E9006 34219154
    • edit void TASK_EXTEND_ROUTE(float x, float y, float z) // 1E7889778264843A 43271F69
    • edit void TASK_FOLLOW_POINT_ROUTE(Ped ped, float speed, int unknown) // 595583281858626E B837C816
    • edit void TASK_GO_TO_ENTITY(Entity entity, Entity target, int duration, float distance, float speed, float p5, int p6) // 6A071245EB0D1882 374827C2
    • edit void TASK_SMART_FLEE_COORD(Ped ped, float x, float y, float z, float distance, int time, BOOL p6, BOOL p7) // 94587F17E9C365D5 B2E686FC
    • edit void TASK_SMART_FLEE_PED(Ped ped, Ped fleeTarget, float distance, Any fleeTime, BOOL p4, BOOL p5) // 22B0D0E37CCB840D E52EB560
    • edit void TASK_REACT_AND_FLEE_PED(Ped ped, Ped fleeTarget) // 72C896464915D1B1 8A632BD8
    • edit void TASK_SHOCKING_EVENT_REACT(Ped ped, int eventHandle) // 452419CBD838065B 9BD00ACF
    • edit void TASK_WANDER_IN_AREA(Ped ped, float x, float y, float z, float radius, float minimalLength, float timeBetweenWalks) // E054346CA3A0F315 C6981FB9
    • edit void TASK_WANDER_STANDARD(Ped ped, float p1, int p2) // BB9CE077274F6A1B AF59151A
    • edit void TASK_VEHICLE_PARK(Ped ped, Vehicle vehicle, float x, float y, float z, float heading, int mode, float radius, BOOL keepEngineOn) // 0F3E34E968EA374E 5C85FF90
    • edit void TASK_STEALTH_KILL(Ped killer, Ped target, Hash actionType, float p3, Any p4) // AA5DC05579D60BD9 0D64C2FA

      AI::TASK_STEALTH_KILL

      Hashes: 0xAA5DC05579D60BD9 0x0D64C2FA
      void TASK_STEALTH_KILL(Ped killer, Ped target, Hash actionType, float p3,
        Any p4) // 0xAA5DC05579D60BD9 0x0D64C2FA

      Stealth kill action name hashes:

      stealth kills can be found here: Grand Theft Auto V\common.rpf\data\action\stealth_kills.meta
      ...
      {
      "ACT_stealth_kill_a",
      "ACT_stealth_kill_weapon",
      "ACT_stealth_kill_b",
      "ACT_stealth_kill_c",
      "ACT_stealth_kill_d",
      "ACT_stealth_kill_a_gardener"
      }

      Only known script using this native: fbi4_prep2
      EXAMPLE:
      ai::task_stealth_kill(iParam1, Local_252, gameplay::get_hash_key("AR_stealth_kill_a"), 1f, 0); ai::task_stealth_kill(iParam1, Local_252, gameplay::get_hash_key("AR_stealth_kill_knife"), 1f, 0);

      Also it may be important to note, that each time this task is called, it's followed by AI::CLEAR_PED_TASKS on the target

    • edit void TASK_PLANT_BOMB(Ped ped, float x, float y, float z, float heading) // 965FEC691D55E9BF 33457535
    • edit void TASK_FOLLOW_NAV_MESH_TO_COORD(Ped ped, float x, float y, float z, float speed, int timeout, float stoppingRange, BOOL persistFollowing, float unk) // 15D3A79D4E44B913 FE4A10D9
    • edit void TASK_FOLLOW_NAV_MESH_TO_COORD_ADVANCED(Ped ped, float x, float y, float z, float speed, int timeout, float unkFloat, int unkInt, float unkX, float unkY, float unkZ, float unk_40000f) // 17F58B88D085DBAC 6BF6E296
    • edit void SET_PED_PATH_CAN_USE_CLIMBOVERS(Ped ped, BOOL Toggle) // 8E06A6FE76C9EFF4 B7B7D442
    • edit void SET_PED_PATH_CAN_USE_LADDERS(Ped ped, BOOL Toggle) // 77A5B103C87F476E 53A879EE
    • edit void SET_PED_PATH_CAN_DROP_FROM_HEIGHT(Ped ped, BOOL Toggle) // E361C5C71C431A4F 394B7AC9
    • edit void _SET_PED_PATH_SPEED(Ped ped, float p1) // 88E32DB8C1A4AA4B 55E06443
    • edit void SET_PED_PATHS_WIDTH_PLANT(Ped ped, BOOL mayEnterWater) // F35425A4204367EC 9C606EE3
    • edit void SET_PED_PATH_PREFER_TO_AVOID_WATER(Ped ped, BOOL avoidWater) // 38FE1EC73743793C 0EA39A29
    • edit void SET_PED_PATH_AVOID_FIRE(Ped ped, BOOL avoidFire) // 4455517B28441E60 DCC5B934
    • edit void SET_GLOBAL_MIN_BIRD_FLIGHT_HEIGHT(float height) // 6C6B148586F934F7 2AFB14B8
    • edit int GET_NAVMESH_ROUTE_DISTANCE_REMAINING(Ped ped, float *distRemaining, BOOL *isPathReady) // C6F5C0BCDC74D62D D9281778
    • edit int GET_NAVMESH_ROUTE_RESULT(Ped ped) // 632E831F382A0FA8 96491602
    • edit BOOL _0x3E38E28A1D80DDF6(Ped ped) // 3E38E28A1D80DDF6
    • edit void TASK_GO_TO_COORD_ANY_MEANS(Ped ped, float x, float y, float z, float speed, Any p5, BOOL p6, int walkingStyle, float p8) // 5BC448CB78FA3E88 F91DF93B
    • edit void TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS(Ped ped, float x, float y, float z, float speed, Any p5, BOOL p6, int walkingStyle, float p8, Any p9, Any p10, Any p11) // 1DD45F9ECFDB1BC9 094B75EF
    • edit void TASK_GO_TO_COORD_ANY_MEANS_EXTRA_PARAMS_WITH_CRUISE_SPEED(Ped ped, float x, float y, float z, float speed, Any p5, BOOL p6, int walkingStyle, float p8, Any p9, Any p10, Any p11, Any p12) // B8ECD61F531A7B02 86DC03F9
    • edit void TASK_PLAY_ANIM(Ped ped, char *animDictionary, char *animationName, float speed, float speedMultiplier, int duration, int flag, float playbackRate, BOOL lockX, BOOL lockY, BOOL lockZ) // EA47FE3719165B94 5AB552C6
    • edit void TASK_PLAY_ANIM_ADVANCED(Ped ped, char *animDict, char *animName, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, float speed, float speedMultiplier, int duration, Any flag, float animTime, int p14, int p15) // 83CDB10EA29B370B 3DDEB0E6
    • edit void STOP_ANIM_TASK(Ped ped, char *animDictionary, char *animationName, float blendoutSpeed) // 97FF36A1D40EA00A 2B520A57
    • edit void TASK_SCRIPTED_ANIMATION(Ped ped, Any *p1, Any *p2, Any *p3, float p4, float p5) // 126EF75F1E17ABE5 FC2DCF47
    • edit void PLAY_ENTITY_SCRIPTED_ANIM(Any p0, Any *p1, Any *p2, Any *p3, float p4, float p5) // 77A1EEC547E7FCF1 02F72AE5
    • edit void STOP_ANIM_PLAYBACK(Ped ped, int p1, BOOL p2) // EE08C992D238C5D1 E5F16398
    • edit void SET_ANIM_WEIGHT(Any p0, float p1, Any p2, Any p3, BOOL p4) // 207F1A47C0342F48 17229D98
    • edit void SET_ANIM_RATE(Any p0, float p1, Any p2, BOOL p3) // 032D49C5E359C847 6DB46584
    • edit void SET_ANIM_LOOPED(Any p0, BOOL p1, Any p2, BOOL p3) // 70033C3CC29A1FF4 095D61A4
    • edit void TASK_PLAY_PHONE_GESTURE_ANIMATION(Ped ped, char *animDict, char *animation, char *boneMaskType, float p4, float p5, BOOL p6, BOOL p7) // 8FBB6758B3B3E9EC 1582162C
    • edit void _TASK_STOP_PHONE_GESTURE_ANIMATION(Ped ped) // 3FA00D4F4641BFAE
    • edit BOOL IS_PLAYING_PHONE_GESTURE_ANIM(Ped ped) // B8EBB1E9D3588C10 500B6805
    • edit float GET_PHONE_GESTURE_ANIM_CURRENT_TIME(Ped ped) // 47619ABE8B268C60 7B72AFD1
    • edit float GET_PHONE_GESTURE_ANIM_TOTAL_TIME(Ped ped) // 1EE0F68A7C25DEC6 EF8C3959
    • edit void TASK_VEHICLE_PLAY_ANIM(Vehicle vehicle, char *animation_set, char *animation_name) // 69F5C3BD0F3EBD89 2B28F598
    • edit void TASK_LOOK_AT_COORD(Entity entity, float x, float y, float z, float duration, Any p5, Any p6) // 6FA46612594F7973 7B784DD8
    • edit void TASK_LOOK_AT_ENTITY(Ped ped, Entity lookAt, int duration, int unknown1, int unknown2) // 69F4BE8C8CC4796C 991D6619
    • edit void TASK_CLEAR_LOOK_AT(Ped ped) // 0F804F1DB19B9689 60EB4054
    • edit void OPEN_SEQUENCE_TASK(Object *taskSequence) // E8854A4326B9E12B ABA6923E
    • edit void CLOSE_SEQUENCE_TASK(Object taskSequence) // 39E72BC99E6360CB 1A7CEBD0
    • edit void TASK_PERFORM_SEQUENCE(Ped ped, Object taskSequence) // 5ABA3986D90D8A3B 4D9FBD11
    • edit void CLEAR_SEQUENCE_TASK(Object *taskSequence) // 3841422E9C488D8C 47ED03CE
    • edit void SET_SEQUENCE_TO_REPEAT(Object taskSequence, BOOL repeat) // 58C70CF3A41E4AE7 CDDF1508
    • edit int GET_SEQUENCE_PROGRESS(Ped ped) // 00A9010CFE1E3533 A3419909
    • edit BOOL GET_IS_TASK_ACTIVE(Ped ped, int taskNumber) // B0760331C7AA4155 86FDDF55
    • edit int GET_SCRIPT_TASK_STATUS(Ped targetPed, Hash taskHash) // 77F1BEB8863288D5 B2477B23
    • edit int GET_ACTIVE_VEHICLE_MISSION_TYPE(Vehicle veh) // 534AEBA6E5ED4CAB AFA914EF
    • edit void TASK_LEAVE_ANY_VEHICLE(Ped ped, int p1, int p2) // 504D54DF3F6F2247 DBDD79FA
    • edit void TASK_AIM_GUN_SCRIPTED(Ped ped, Hash scriptTask, BOOL p2, BOOL p3) // 7A192BE16D373D00 9D296BCD
    • edit void TASK_AIM_GUN_SCRIPTED_WITH_TARGET(Any p0, Any p1, float p2, float p3, float p4, Any p5, BOOL p6, BOOL p7) // 8605AF0DE8B3A5AC FD517CE3
    • edit void UPDATE_TASK_AIM_GUN_SCRIPTED_TARGET(Ped p0, Ped p1, float p2, float p3, float p4, BOOL p5) // 9724FB59A3E72AD0 67E73525
    • edit char *GET_CLIP_SET_FOR_SCRIPTED_GUN_TASK(int p0) // 3A8CADC7D37AACC5 249EB4EB
    • edit void TASK_AIM_GUN_AT_ENTITY(Ped ped, Entity entity, int duration, BOOL unk) // 9B53BB6E8943AF53 BE32B3B6
    • edit void TASK_TURN_PED_TO_FACE_ENTITY(Ped ped, Entity entity, int duration) // 5AD23D40115353AC 3C37C767
    • edit void TASK_AIM_GUN_AT_COORD(Ped ped, float x, float y, float z, int time, BOOL p5, BOOL p6) // 6671F3EEC681BDA1 FBF44AD3
    • edit void TASK_SHOOT_AT_COORD(Ped ped, float x, float y, float z, int duration, Hash firingPattern) // 46A6CC01E0826106 601C22E3
    • edit void TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT(Ped ped, Vehicle vehicle) // 7AA80209BDA643EB BEAF8F67
    • edit void CLEAR_PED_TASKS(Ped ped) // E1EF3C1216AFF2CD DE3316AB
    • edit void CLEAR_PED_SECONDARY_TASK(Ped ped) // 176CECF6F920D707 A635F451
    • edit void TASK_EVERYONE_LEAVE_VEHICLE(Vehicle vehicle) // 7F93691AB4B92272 C1971F30
    • edit void TASK_GOTO_ENTITY_OFFSET(Ped ped, Any p1, Any p2, float x, float y, float z, int duration) // E39B4FF4FDEBDE27 1A17A85E
    • edit void TASK_GOTO_ENTITY_OFFSET_XY(Ped ped, Entity entity, int duration, float xOffset, float yOffset, float zOffset, float moveBlendRatio, BOOL useNavmesh) // 338E7EF52B6095A9 BC1E3D0A
    • edit void TASK_TURN_PED_TO_FACE_COORD(Ped ped, float x, float y, float z, int duration) // 1DDA930A0AC38571 30463D73
    • edit void TASK_VEHICLE_TEMP_ACTION(Ped driver, Vehicle vehicle, int action, int time) // C429DCEEB339E129 0679DFB8
    • edit void TASK_VEHICLE_MISSION(int p0, int p1, Vehicle veh, Any p3, float p4, Any p5, float p6, float p7, BOOL p8) // 659427E0EF36BCDE 20609E56
    • edit void TASK_VEHICLE_MISSION_PED_TARGET(Ped ped, Vehicle vehicle, Ped pedTarget, int mode, float maxSpeed, int drivingStyle, float minDistance, float p7, BOOL p8) // 9454528DF15D657A C81C4677
    • edit void TASK_VEHICLE_MISSION_COORS_TARGET(Ped ped, Vehicle vehicle, float x, float y, float z, int p5, int p6, int p7, float p8, float p9, BOOL p10) // F0AF20AA7731F8C3 6719C109
    • edit void TASK_VEHICLE_ESCORT(Ped ped, Vehicle vehicle, Vehicle targetVehicle, int mode, float speed, int drivingStyle, float minDistance, int p7, float noRoadsDistance) // 0FA6E4B75F302400 9FDCB250
    • edit void _TASK_VEHICLE_FOLLOW(Ped driver, Vehicle vehicle, Entity targetEntity, float speed, int drivingStyle, int minDistance) // FC545A9F0626E3B6
    • edit void TASK_VEHICLE_CHASE(Ped driver, Entity targetEnt) // 3C08A8E30363B353 55634798
    • edit void TASK_VEHICLE_HELI_PROTECT(Ped pilot, Vehicle vehicle, Entity entityToFollow, float targetSpeed, int p4, float radius, int altitude, int p7) // 1E09C32048FEFD1C 0CB415EE
    • edit void SET_TASK_VEHICLE_CHASE_BEHAVIOR_FLAG(Ped ped, int flag, BOOL set) // CC665AAC360D31E7 2A83083F
    • edit void SET_TASK_VEHICLE_CHASE_IDEAL_PURSUIT_DISTANCE(Ped ped, float distance) // 639B642FACBE4EDD 04FD3EE7
    • edit void TASK_HELI_CHASE(Ped pilot, Entity entityToFollow, float x, float y, float z) // AC83B1DB38D0ADA0 AC290A21
    • edit void TASK_PLANE_CHASE(Ped pilot, Entity entityToFollow, float x, float y, float z) // 2D2386F273FF7A25 12FA1C28
    • edit void TASK_PLANE_LAND(Ped pilot, Vehicle plane, float runwayStartX, float runwayStartY, float runwayStartZ, float runwayEndX, float runwayEndY, float runwayEndZ) // BF19721FA34D32C0 5F7E23EA
    • edit void TASK_HELI_MISSION(Ped pilot, Vehicle aircraft, Vehicle targetVehicle, Ped targetPed, float destinationX, float destinationY, float destinationZ, int missionFlag, float maxSpeed, float landingRadius, float targetHeading, int unk1, int unk2, Hash unk3, int landingFlags) // DAD029E187A2BEB4 0C143E97
    • edit void TASK_PLANE_MISSION(Ped pilot, Vehicle aircraft, Vehicle targetVehicle, Ped targetPed, float destinationX, float destinationY, float destinationZ, int missionFlag, float angularDrag, float unk, float targetHeading, float maxZ, float minZ) // 23703CD154E83B88 1D007E65
    • edit void TASK_BOAT_MISSION(Ped pedDriver, Vehicle boat, Any p2, Any p3, float x, float y, float z, Any p7, float maxSpeed, int drivingStyle, float p10, Any p11) // 15C86013127CE63F 5865B031
    • edit void TASK_DRIVE_BY(Ped driverPed, Ped targetPed, Vehicle targetVehicle, float targetX, float targetY, float targetZ, float distanceToShoot, int pedAccuracy, BOOL p8, Hash firingPattern) // 2F8AF0E82773A171 2B84D1C4
    • edit void SET_DRIVEBY_TASK_TARGET(Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z) // E5B302114D8162EE DA6A6FC1
    • edit void CLEAR_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK(Ped ped) // C35B5CDB2824CF69 9B76F7E6
    • edit BOOL IS_DRIVEBY_TASK_UNDERNEATH_DRIVING_TASK(Ped ped) // 8785E6E40C7A8818 B23F46E6
    • edit BOOL CONTROL_MOUNTED_WEAPON(Ped ped) // DCFE42068FE0135A 500D9244
    • edit void SET_MOUNTED_WEAPON_TARGET(Ped shootingPed, Ped targetPed, Vehicle targetVehicle, float x, float y, float z) // CCD892192C6D2BB9 98713C68
    • edit BOOL IS_MOUNTED_WEAPON_TASK_UNDERNEATH_DRIVING_TASK(Ped ped) // A320EF046186FA3B 291E938C
    • edit void TASK_USE_MOBILE_PHONE(Ped ped, int p1) // BD2A8EC3AF4DE7DB 225A38C8
    • edit void TASK_USE_MOBILE_PHONE_TIMED(Ped ped, int duration) // 5EE02954A14C69DB C99C19F5
    • edit void TASK_CHAT_TO_PED(Ped ped, Ped target, int p2, float p3, float p4, float p5, float p6, float p7) // 8C338E0263E4FD19 A2BE1821
    • edit void TASK_WARP_PED_INTO_VEHICLE(Ped ped, Vehicle vehicle, int seat) // 9A7D091411C5F684 65D4A35D
    • edit void TASK_SHOOT_AT_ENTITY(Entity entity, Entity target, int duration, Hash firingPattern) // 08DA95E8298AE772 AC0631C9
    • edit void TASK_CLIMB(Ped ped, BOOL unused) // 89D9FCC2435112F1 90847790
    • edit void TASK_CLIMB_LADDER(Ped ped, int p1) // B6C987F9285A3814 35BB4EE0
    • edit void CLEAR_PED_TASKS_IMMEDIATELY(Ped ped) // AAA34F8A7CB32098 BC045625
    • edit void TASK_PERFORM_SEQUENCE_FROM_PROGRESS(Ped ped, Object taskSequence, int currentProgress, int progressToSetTo) // 89221B16730234F0 FA60601B
    • edit void SET_NEXT_DESIRED_MOVE_STATE(float p0) // F1B9F16E89E2C93A 4E937D57
    • edit void SET_PED_DESIRED_MOVE_BLEND_RATIO(Ped ped, float p1) // 1E982AC8716912C5 C65FC712
    • edit float GET_PED_DESIRED_MOVE_BLEND_RATIO(Ped ped) // 8517D4A6CA8513ED 5FEFAB72
    • edit void TASK_GOTO_ENTITY_AIMING(Ped ped, Entity target, float distanceToStopAt, float StartAimingDist) // A9DA48FAB8A76C12 F1C493CF
    • edit void TASK_SET_DECISION_MAKER(Ped p0, Hash p1) // EB8517DDA73720DA 830AD50C
    • edit void TASK_SET_SPHERE_DEFENSIVE_AREA(Any p0, float p1, float p2, float p3, float p4) // 933C06518B52A9A4 9F3C5D6A
    • edit void TASK_CLEAR_DEFENSIVE_AREA(Any p0) // 95A6C46A31D1917D 7A05BF0D
    • edit void TASK_PED_SLIDE_TO_COORD(Ped ped, float x, float y, float z, float heading, float duration) // D04FE6765D990A06 225380EF
    • edit void TASK_PED_SLIDE_TO_COORD_HDG_RATE(Ped ped, float x, float y, float z, float heading, float p5, float p6) // 5A4A6A6D3DC64F52 38A995C1
    • edit Any ADD_COVER_POINT(float posX, float posY, float posZ, float heading, BOOL p4, int p5, BOOL p6, BOOL p7) // D5C12A75C7B9497F A0AF0B98
    • edit void REMOVE_COVER_POINT(ScrHandle coverpoint) // AE287C923D891715 0776888B
    • edit BOOL DOES_SCRIPTED_COVER_POINT_EXIST_AT_COORDS(float x, float y, float z) // A98B8E3C088E5A31 29F97A71
    • edit Vector3 GET_SCRIPTED_COVER_POINT_COORDS(ScrHandle coverpoint) // 594A1028FC2A3E85 C6B6CCC1
    • edit void TASK_COMBAT_PED(Ped ped, Ped targetPed, int p2, int p3) // F166E48407BAC484 CB0D8932
    • edit void TASK_COMBAT_PED_TIMED(Any p0, Ped ped, int duration, Any p3) // 944F30DCB7096BDE F5CA2A45
    • edit void TASK_SEEK_COVER_FROM_POS(Ped ped, float x, float y, float z, int duration, BOOL p5) // 75AC2B60386D89F2 83F18EE9
    • edit void TASK_SEEK_COVER_FROM_PED(Ped ped, Ped target, int duration, BOOL p3) // 84D32B3BEC531324 C1EC907E
    • edit void TASK_SEEK_COVER_TO_COVER_POINT(Any p0, Any p1, float p2, float p3, float p4, Any p5, BOOL p6) // D43D95C7A869447F 3D026B29
    • edit void TASK_SEEK_COVER_TO_COORDS(Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, Any p7, BOOL p8) // 39246A6958EF072C FFFE754E
    • edit void TASK_PUT_PED_DIRECTLY_INTO_COVER(Ped ped, float x, float y, float z, Any timeout, BOOL p5, float p6, BOOL p7, BOOL p8, Any p9, BOOL p10) // 4172393E6BE1FECE C9F00E68
    • edit void TASK_EXIT_COVER(Ped ped, int p1, float posX, float posY, float posZ) // 79B258E397854D29 C829FAC9
    • edit void TASK_PUT_PED_DIRECTLY_INTO_MELEE(Ped ped, Ped target, float p2, float p3, float p4, float flag) // 1C6CD14A876FFE39 79E1D27D
    • edit void TASK_TOGGLE_DUCK(BOOL p0, BOOL p1) // AC96609B9995EDF8 61CFBCBF
    • edit void TASK_GUARD_CURRENT_POSITION(Ped p0, float p1, float p2, BOOL p3) // 4A58A47A72E3FCB4 2FB099E9
    • edit void TASK_GUARD_ASSIGNED_DEFENSIVE_AREA(Any p0, float p1, float p2, float p3, float p4, float p5, Any p6) // D2A207EEBDF9889B 7AF0133D
    • edit void TASK_GUARD_SPHERE_DEFENSIVE_AREA(Ped p0, float p1, float p2, float p3, float p4, float p5, Any p6, float p7, float p8, float p9, float p10) // C946FE14BE0EB5E2 86B76CB7
    • edit void TASK_STAND_GUARD(Ped ped, float x, float y, float z, float heading, char *scenarioName) // AE032F8BBA959E90 D130F636
    • edit void SET_DRIVE_TASK_CRUISE_SPEED(Ped driver, float cruiseSpeed) // 5C9B84BD7D31D908 3CEC07B1
    • edit void SET_DRIVE_TASK_MAX_CRUISE_SPEED(Any p0, float p1) // 404A5AA9B9F0B746 7FDF6131
    • edit void SET_DRIVE_TASK_DRIVING_STYLE(Ped ped, int drivingStyle) // DACE1BE37D88AF67 59C5FAD7
    • edit void ADD_COVER_BLOCKING_AREA(float playerX, float playerY, float playerZ, float radiusX, float radiusY, float radiusZ, BOOL p6, BOOL p7, BOOL p8, BOOL p9) // 45C597097DD7CB81 3536946F
    • edit void REMOVE_ALL_COVER_BLOCKING_AREAS() // DB6708C0B46F56D8 CF9221A7
    • edit void TASK_START_SCENARIO_IN_PLACE(Ped ped, char *scenarioName, int unkDelay, BOOL playEnterAnim) // 142A02425FF02BD9 E50D6DDE
    • edit void TASK_START_SCENARIO_AT_POSITION(Ped ped, char *scenarioName, float x, float y, float z, float heading, int duration, BOOL sittingScenario, BOOL teleport) // FA4EFC79F69D4F07 AA2C4AC2
    • edit void TASK_USE_NEAREST_SCENARIO_TO_COORD(Ped ped, float x, float y, float z, float distance, int duration) // 277F471BA9DB000B 9C50FBF0
    • edit void TASK_USE_NEAREST_SCENARIO_TO_COORD_WARP(Ped ped, float x, float y, float z, float radius, Any p5) // 58E2E0F23F6B76C3 1BE9D65C
    • edit void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD(Any p0, float p1, float p2, float p3, float p4, Any p5) // 9FDA1B3D7E7028B3 E32FFB22
    • edit void TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD_WARP(Any p0, float p1, float p2, float p3, float p4, Any p5) // 97A28E63F0BA5631 BAB4C0AE
    • edit BOOL DOES_SCENARIO_EXIST_IN_AREA(float x, float y, float z, float radius, BOOL b) // 5A59271FFADD33C1 FA7F5047
    • edit BOOL DOES_SCENARIO_OF_TYPE_EXIST_IN_AREA(float x, float y, float z, char *scenarioName, float radius, BOOL p5) // 0A9D0C2A3BBC86C1 0FB138A5
    • edit BOOL IS_SCENARIO_OCCUPIED(float x, float y, float z, float radius, BOOL p4) // 788756D73AC2E07C 697FC008
    • edit BOOL PED_HAS_USE_SCENARIO_TASK(Ped ped) // 295E3CCEC879CCD7 9BE9C691
    • edit void PLAY_ANIM_ON_RUNNING_SCENARIO(Ped ped, char *animDict, char *animName) // 748040460F8DF5DC 1984A5D1
    • edit BOOL DOES_SCENARIO_GROUP_EXIST(char *scenarioGroup) // F9034C136C9E00D3 5F072EB9
    • edit BOOL IS_SCENARIO_GROUP_ENABLED(char *scenarioGroup) // 367A09DED4E05B99 90991122
    • edit void SET_SCENARIO_GROUP_ENABLED(char *scenarioGroup, BOOL p1) // 02C8E5B49848664E 116997B1
    • edit void RESET_SCENARIO_GROUPS_ENABLED() // DD902D0349AFAD3A BF55025D
    • edit void SET_EXCLUSIVE_SCENARIO_GROUP(char *scenarioGroup) // 535E97E1F7FC0C6A 59DB8F26
    • edit void RESET_EXCLUSIVE_SCENARIO_GROUP() // 4202BBCB8684563D 17F9DFE8
    • edit BOOL IS_SCENARIO_TYPE_ENABLED(char *scenarioType) // 3A815DB3EA088722 AE37E969
    • edit void SET_SCENARIO_TYPE_ENABLED(char *scenarioType, BOOL toggle) // EB47EC4E34FB7EE1 DB18E5DE
    • edit void RESET_SCENARIO_TYPES_ENABLED() // 0D40EE2A7F2B2D6D F58FDEB4
    • edit BOOL IS_PED_ACTIVE_IN_SCENARIO(Ped ped) // AA135F9482C82CC3 05038F1A
    • edit BOOL _0x621C6E4729388E41(Ped ped) // 621C6E4729388E41
    • edit void _0x8FD89A6240813FD0(Ped ped, BOOL p1, BOOL p2) // 8FD89A6240813FD0
    • edit void TASK_COMBAT_HATED_TARGETS_IN_AREA(Ped ped, float x, float y, float z, float radius, Any p5) // 4CF5F55DAC3280A0 DF099E18
    • edit void TASK_COMBAT_HATED_TARGETS_AROUND_PED(Ped ped, float radius, int p2) // 7BF835BB9E2698C8 2E7064E4
    • edit void TASK_COMBAT_HATED_TARGETS_AROUND_PED_TIMED(Ped ped, float radius, int duration, BOOL unk) // 2BBA30B854534A0C F127AD6A
    • edit void TASK_THROW_PROJECTILE(int ped, float x, float y, float z) // 7285951DBF6B5A51 F65C20A7
    • edit void TASK_SWAP_WEAPON(Ped ped, BOOL p1) // A21C51255B205245 DAF4F8FC
    • edit void TASK_RELOAD_WEAPON(Ped ped, BOOL unused) // 62D2916F56B9CD2D CA6E91FD
    • edit BOOL IS_PED_GETTING_UP(Ped ped) // 2A74E1D5F2F00EEC 320813E6
    • edit void TASK_WRITHE(Ped ped, Ped target, int time, int p3) // CDDC2B77CE54AC6E 0FDC54FC
    • edit BOOL IS_PED_IN_WRITHE(Ped ped) // DEB6D52126E7D640 09E61921
    • edit void OPEN_PATROL_ROUTE(char *patrolRoute) // A36BFB5EE89F3D82 F33F83CA
    • edit void CLOSE_PATROL_ROUTE() // B043ECA801B8CBC1 67305E59
    • edit void ADD_PATROL_ROUTE_NODE(int p0, char *p1, float x1, float y1, float z1, float x2, float y2, float z2, int p8) // 8EDF950167586B7C 21B48F10
    • edit void ADD_PATROL_ROUTE_LINK(Any p0, Any p1) // 23083260DEC3A551 D8761BB3
    • edit void CREATE_PATROL_ROUTE() // AF8A443CCC8018DC 0A6C7864
    • edit void DELETE_PATROL_ROUTE(char *patrolRoute) // 7767DD9D65E91319 2A4E6706
    • edit void TASK_PATROL(Ped ped, char *p1, Any p2, BOOL p3, BOOL p4) // BDA5DF49D080FE4E B92E5AF6
    • edit void TASK_STAY_IN_COVER(Ped ped) // E5DA8615A6180789 A27A9413
    • edit void ADD_VEHICLE_SUBTASK_ATTACK_COORD(Ped ped, float x, float y, float z) // 5CF0D8F9BBA0DD75 50779A2C
    • edit void ADD_VEHICLE_SUBTASK_ATTACK_PED(Ped ped, Ped ped2) // 85F462BADC7DA47F 80461113
    • edit void TASK_VEHICLE_SHOOT_AT_PED(Ped ped, Ped target, float flag) // 10AB107B887214D8 59677BA0
    • edit void TASK_VEHICLE_AIM_AT_PED(Ped ped, Ped target) // E41885592B08B097 920AE6DB
    • edit void TASK_VEHICLE_SHOOT_AT_COORD(Ped ped, float x, float y, float z, float p4) // 5190796ED39C9B6D A7AAA4D6
    • edit void TASK_VEHICLE_AIM_AT_COORD(Ped ped, float x, float y, float z) // 447C1E9EF844BC0F 010F47CE
    • edit void TASK_VEHICLE_GOTO_NAVMESH(Ped ped, Vehicle vehicle, float x, float y, float z, float speed, int behaviorFlag, float stoppingRange) // 195AEEB13CEFE2EE 55CF3BCD
    • edit void TASK_GO_TO_COORD_WHILE_AIMING_AT_COORD(Ped ped, float x, float y, float z, float aimAtX, float aimAtY, float aimAtZ, float moveSpeed, BOOL p8, float p9, float p10, BOOL p11, Any flags, BOOL p13, Hash firingPattern) // 11315AB3385B8AC0 1552DC91
    • edit void TASK_GO_TO_COORD_WHILE_AIMING_AT_ENTITY(Any p0, float p1, float p2, float p3, Any p4, float p5, BOOL p6, float p7, float p8, BOOL p9, Any p10, BOOL p11, Any p12, Any p13) // B2A16444EAD9AE47 9BD52ABD
    • edit void TASK_GO_TO_COORD_AND_AIM_AT_HATED_ENTITIES_NEAR_COORD(Ped pedHandle, float goToLocationX, float goToLocationY, float goToLocationZ, float focusLocationX, float focusLocationY, float focusLocationZ, float speed, BOOL shootAtEnemies, float distanceToStopAt, float noRoadsDistance, BOOL unkTrue, int unkFlag, int aimingFlag, Hash firingPattern) // A55547801EB331FC 3F91358E
    • edit void TASK_GO_TO_ENTITY_WHILE_AIMING_AT_COORD(Any p0, Any p1, float p2, float p3, float p4, float p5, BOOL p6, float p7, float p8, BOOL p9, BOOL p10, Any p11) // 04701832B739DCE5 D896CD82
    • edit void TASK_GO_TO_ENTITY_WHILE_AIMING_AT_ENTITY(Ped ped, Entity entityToWalkTo, Entity entityToAimAt, float speed, BOOL shootatEntity, float p5, float p6, BOOL p7, BOOL p8, Hash firingPattern) // 97465886D35210E9 68E36B7A
    • edit void SET_HIGH_FALL_TASK(Ped ped, Any p1, Any p2, Any p3) // 8C825BDC7741D37C BBB26172
    • edit void REQUEST_WAYPOINT_RECORDING(char *name) // 9EEFB62EB27B5792 AFABFB5D
    • edit BOOL GET_IS_WAYPOINT_RECORDING_LOADED(char *name) // CB4E8BE8A0063C5D 87125F5D
    • edit void REMOVE_WAYPOINT_RECORDING(char *name) // FF1B8B4AA1C25DC8 624530B0
    • edit BOOL WAYPOINT_RECORDING_GET_NUM_POINTS(char *name, int *points) // 5343532C01A07234 F5F9B71E
    • edit BOOL WAYPOINT_RECORDING_GET_COORD(char *name, int point, Vector3 *coord) // 2FB897405C90B361 19266913
    • edit float WAYPOINT_RECORDING_GET_SPEED_AT_POINT(char *name, int point) // 005622AEBC33ACA9 C765633A
    • edit BOOL WAYPOINT_RECORDING_GET_CLOSEST_WAYPOINT(char *name, float x, float y, float z, int *point) // B629A298081F876F C4CD35AF
    • edit void TASK_FOLLOW_WAYPOINT_RECORDING(Any p0, Any p1, Any p2, Any p3, Any p4) // 0759591819534F7B ADF9904D
    • edit BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_PED(Any p0) // E03B3F2D3DC59B64 85B7725F
    • edit int GET_PED_WAYPOINT_PROGRESS(Ped ped) // 2720AAA75001E094 3595B104
    • edit float GET_PED_WAYPOINT_DISTANCE(Ped ped) // E6A877C64CAF1BC5 084B35B0
    • edit Any SET_PED_WAYPOINT_ROUTE_OFFSET(Ped ped, float offsetX, float offsetY, float offsetZ) // ED98E10B0AFCE4B4 F867F747
    • edit float GET_WAYPOINT_DISTANCE_ALONG_ROUTE(char *p0, int p1) // A5B769058763E497 E8422AC4
    • edit BOOL WAYPOINT_PLAYBACK_GET_IS_PAUSED(Any p0) // 701375A7D43F01CB A6BB5717
    • edit void WAYPOINT_PLAYBACK_PAUSE(Any p0, BOOL p1, BOOL p2) // 0F342546AA06FED5 FE39ECF8
    • edit void WAYPOINT_PLAYBACK_RESUME(Any p0, BOOL p1, Any p2, Any p3) // 244F70C84C547D2D 50F392EF
    • edit void WAYPOINT_PLAYBACK_OVERRIDE_SPEED(Any p0, float p1, BOOL p2) // 7D7D2B47FA788E85 23E6BA96
    • edit void WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED(Any p0) // 6599D834B12D0800 1BBB2CAC
    • edit void USE_WAYPOINT_RECORDING_AS_ASSISTED_MOVEMENT_ROUTE(Any *p0, BOOL p1, float p2, float p3) // 5A353B8E6B1095B5 4DFD5FEC
    • edit void WAYPOINT_PLAYBACK_START_AIMING_AT_PED(Any p0, Any p1, BOOL p2) // 20E330937C399D29 75E60CF6
    • edit void WAYPOINT_PLAYBACK_START_AIMING_AT_COORD(Any p0, float p1, float p2, float p3, BOOL p4) // 8968400D900ED8B3 F120A34E
    • edit void _WAYPOINT_PLAYBACK_START_SHOOTING_AT_PED(Any p0, Any p1, BOOL p2, Any p3) // E70BA7B90F8390DC
    • edit void WAYPOINT_PLAYBACK_START_SHOOTING_AT_COORD(Any p0, float p1, float p2, float p3, BOOL p4, Any p5) // 057A25CFCC9DB671 CDDB44D5
    • edit void WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING(Any p0) // 47EFA040EBB8E2EA 6D7CF40C
    • edit void ASSISTED_MOVEMENT_REQUEST_ROUTE(char *route) // 817268968605947A 48262EDA
    • edit void ASSISTED_MOVEMENT_REMOVE_ROUTE(char *route) // 3548536485DD792B B3CEC06F
    • edit BOOL ASSISTED_MOVEMENT_IS_ROUTE_LOADED(char *route) // 60F9A4393A21F741 79B067AF
    • edit void ASSISTED_MOVEMENT_SET_ROUTE_PROPERTIES(char *route, int props) // D5002D78B7162E1B 01CAAFCC
    • edit void ASSISTED_MOVEMENT_OVERRIDE_LOAD_DISTANCE_THIS_FRAME(float dist) // 13945951E16EF912 8FB923EC
    • edit void TASK_VEHICLE_FOLLOW_WAYPOINT_RECORDING(Ped ped, Vehicle vehicle, char *WPRecording, int p3, int p4, int p5, int p6, float p7, BOOL p8, float p9) // 3123FAA6DB1CF7ED 959818B6
    • edit BOOL IS_WAYPOINT_PLAYBACK_GOING_ON_FOR_VEHICLE(Any p0) // F5134943EA29868C 80DD15DB
    • edit int GET_VEHICLE_WAYPOINT_PROGRESS(Vehicle vehicle) // 9824CFF8FC66E159 D3CCF64E
    • edit Any GET_VEHICLE_WAYPOINT_TARGET_POINT(Ped ped) // 416B62AC8B9E5BBD 81049608
    • edit void VEHICLE_WAYPOINT_PLAYBACK_PAUSE(Any p0) // 8A4E6AC373666BC5 7C00B415
    • edit void VEHICLE_WAYPOINT_PLAYBACK_RESUME(Any p0) // DC04FCAA7839D492 BEB14C82
    • edit void VEHICLE_WAYPOINT_PLAYBACK_USE_DEFAULT_SPEED(Any p0) // 5CEB25A7D2848963 923C3AA4
    • edit void VEHICLE_WAYPOINT_PLAYBACK_OVERRIDE_SPEED(Any p0, float p1) // 121F0593E0A431D7 BE1E7BB4
    • edit void TASK_SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(Ped ped, BOOL toggle) // 90D2156198831D69 1B54FB6B
    • edit void TASK_FORCE_MOTION_STATE(Ped ped, Hash state, BOOL p2) // 4F056E1AFFEF17AB CAD2EF77
    • edit void _TASK_MOVE_NETWORK(Ped ped, char *task, float multiplier, BOOL p3, char *animDict, int flags) // 2D537BA194896636 6F5D215F
    • edit void _TASK_MOVE_NETWORK_ADVANCED(Ped ped, char *p1, float p2, float p3, float p4, float p5, float p6, float p7, Any p8, float p9, BOOL p10, char *animDict, int flags) // D5B35BEA41919ACB 71A5C5DB
    • edit BOOL _IS_TASK_MOVE_SCRIPTED_ACTIVE(Ped handle) // 921CE12C489C4C41 902656EB
    • edit BOOL _0x30ED88D5E0C56A37(Any p0) // 30ED88D5E0C56A37 92FDBAE6
    • edit Any _SET_NETWORK_TASK_ACTION(Ped ped, char *p1) // D01015C7316AE176 885724DE
    • edit Any _0xAB13A5565480B6D9(Ped ped, char *unk) // AB13A5565480B6D9
    • edit char *_GET_PED_NETWORK_TASK_PHASE(Ped ped) // 717E4D1F2048376D 96C0277B
    • edit void _SET_NETWORK_TASK_PARAM_FLOAT(Ped ped, char *p1, float p2) // D5BB4025AE449A4E A79BE783
    • edit void _SET_NETWORK_TASK_PARAM_BOOL(Ped ped, char *p1, BOOL p2) // B0A6CFD2C69C1088 F3538041
    • edit BOOL _0xA7FFBA498E4AAF67(Ped ped, char *p1) // A7FFBA498E4AAF67 1EBB6F3D
    • edit BOOL _0xB4F47213DF45A64C(Ped ped, char *p1) // B4F47213DF45A64C 72FA5EF2
    • edit BOOL IS_MOVE_BLEND_RATIO_STILL(Ped ped) // 349CE7B56DAFD95C E9DAF877
    • edit BOOL IS_MOVE_BLEND_RATIO_WALKING(Ped ped) // F133BBBE91E1691F D21639A8
    • edit BOOL IS_MOVE_BLEND_RATIO_RUNNING(Ped ped) // D4D8636C0199A939 E76A2353
    • edit BOOL IS_MOVE_BLEND_RATIO_SPRINTING(Ped ped) // 24A2AD74FA9814E2 DD616893
    • edit BOOL IS_PED_STILL(Ped ped) // AC29253EEF8F0180 09E3418D
    • edit BOOL IS_PED_WALKING(Ped ped) // DE4C184B2B9B071A 4B865C4A
    • edit BOOL IS_PED_RUNNING(Ped ped) // C5286FFC176F28A2 E9A5578F
    • edit BOOL IS_PED_SPRINTING(Ped ped) // 57E457CD2C0FC168 4F3E0633
    • edit BOOL IS_PED_STRAFING(Ped ped) // E45B7F222DE47E09 EFEED13C
    • edit void TASK_SYNCHRONIZED_SCENE(Ped ped, int scene, char *animDictionary, char *animationName, float speed, float speedMultiplier, int headingFlag, int flag, float playbackRate, Any p9) // EEA929141F699854 4F217E7B
    • edit void TASK_SWEEP_AIM_ENTITY(Ped ped, char *animDict, char *animName1, char *animName2, char *animName3, int duration, Entity entity, float p7, float p8) // 2047C02158D6405A 4D210467
    • edit void UPDATE_TASK_SWEEP_AIM_ENTITY(Ped ped, Entity entity) // E4973DBDBE6E44B3 F65F0F4F
    • edit void TASK_SWEEP_AIM_POSITION(Ped ped, char *animDict, char *animName1, char *animName2, char *animName3, int timeout, float X, float Y, float Z, float unk, float flag) // 7AFE8FDC10BC07D2 1683FE66
    • edit void UPDATE_TASK_SWEEP_AIM_POSITION(Ped ped, float X, float Y, float Z) // BB106883F5201FC4 6345EC80
    • edit void TASK_ARREST_PED(Ped ped, Ped target) // F3B9A78A178572B1 BC0F153D
    • edit BOOL IS_PED_RUNNING_ARREST_TASK(Ped ped) // 3DC52677769B4AE0 6942DB7A
    • edit BOOL IS_PED_BEING_ARRESTED(Ped ped) // 90A09F3A45FED688 5FF6C2ED
    • edit void UNCUFF_PED(Ped ped) // 67406F2C8F87FC4F A23A1D61
    • edit BOOL IS_PED_CUFFED(Ped ped) // 74E559B3BC910685 511CE741
  • GAMEPLAY [301]
  • AUDIO [233]
  • CUTSCENE [51]
  • INTERIOR [35]
  • CAM [214]
  • WEAPON [87]
  • ITEMSET [9]
  • STREAMING [117]
  • SCRIPT [27]
  • UI [451]
  • GRAPHICS [323]
  • STATS [162]
  • BRAIN [11]
  • MOBILE [26]
  • APP [17]
  • TIME [16]
  • PATHFIND [55]
  • CONTROLS [46]
  • DATAFILE [54]
  • FIRE [16]
  • DECISIONEVENT [13]
  • ZONE [9]
  • ROPE [43]
  • WATER [11]
  • WORLDPROBE [11]
  • NETWORK [701]
  • NETWORKCASH [82]
  • DLC1 [36]
  • DLC2 [9]
  • SYSTEM [24]
  • DECORATOR [13]
  • SOCIALCLUB [60]
  • UNK [10]
  • UNK1 [17]
  • UNK2 [6]
  • UNK3 [36]