• Namespace list
  • Information
  • Downloads
  • Collapse all
  • Expand all
  • PLAYER [212]
  • ENTITY [161]
  • PED [570]
  • VEHICLE [519]
  • OBJECT [105]
    • edit Object CREATE_OBJECT(Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL thisScriptCheck, BOOL dynamic) // 509D5878EB39E842 2F7AA05C
    • edit Object CREATE_OBJECT_NO_OFFSET(Hash modelHash, float x, float y, float z, BOOL isNetwork, BOOL thisScriptCheck, BOOL dynamic) // 9A294B2138ABB884 58040420
    • edit void DELETE_OBJECT(Object *object) // 539E0AE3E6634B9F D6EF9DA7
    • edit BOOL PLACE_OBJECT_ON_GROUND_PROPERLY(Object object) // 58A850EAEE20FAA3 8F95A20B
    • edit BOOL SLIDE_OBJECT(Object object, float toX, float toY, float toZ, float speedX, float speedY, float speedZ, BOOL collision) // 2FDFF4107B8C1147 63BFA7A0
    • edit void SET_OBJECT_TARGETTABLE(Object object, BOOL targettable) // 8A7391690F5AFD81 3F88CD86
    • edit void _SET_OBJECT_LOD(Object object, BOOL toggle) // 77F33F2CCF64B3AA 483C5C88
    • edit Object GET_CLOSEST_OBJECT_OF_TYPE(float x, float y, float z, float radius, Hash modelHash, BOOL isMission, BOOL p6, BOOL p7) // E143FA2249364369 45619B33
    • edit BOOL HAS_OBJECT_BEEN_BROKEN(Object object) // 8ABFB70C49CC43E2 FE21F891
    • edit BOOL HAS_CLOSEST_OBJECT_OF_TYPE_BEEN_BROKEN(float p0, float p1, float p2, float p3, Hash modelHash, Any p5) // 761B0E69AC4D007E 6FC0353D
    • edit BOOL _0x46494A2475701343(float p0, float p1, float p2, float p3, Hash modelHash, BOOL p5) // 46494A2475701343 7DB578DD
    • edit Vector3 _GET_OBJECT_OFFSET_FROM_COORDS(float xPos, float yPos, float zPos, float heading, float xOffset, float yOffset, float zOffset) // 163E252DE035A133 87A42A12
    • edit Any _0x163F8B586BC95F2A(Any coords, float radius, Hash modelHash, float x, float y, float z, Vector3 *p6, int p7) // 163F8B586BC95F2A 65213FC3
    • edit void SET_STATE_OF_CLOSEST_DOOR_OF_TYPE(Hash type, float x, float y, float z, BOOL locked, float heading, BOOL p6) // F82D8F1926A02C3D 38C951A4
    • edit void GET_STATE_OF_CLOSEST_DOOR_OF_TYPE(Hash type, float x, float y, float z, BOOL *locked, float *heading) // EDC1A5B84AEF33FF 4B44A83D
    • edit void _DOOR_CONTROL(Hash doorHash, float x, float y, float z, BOOL locked, float xRotMult, float yRotMult, float zRotMult) // 9B12F9A24FABEDB0 4E0A260B

      OBJECT::_DOOR_CONTROL

      Hashes: 0x9B12F9A24FABEDB0 0x4E0A260B
      void _DOOR_CONTROL(Hash doorHash, float x, float y, float z, BOOL locked,
        float xRotMult, float yRotMult, float zRotMult)
      // 0x9B12F9A24FABEDB0 0x4E0A260B

      OBJECT::_9B12F9A24FABEDB0(${prop_gate_prison_01}, 1845.0, 2605.0, 45.0, 0, 0.0, 50.0, 0); //door unlocked

      OBJECT::_9B12F9A24FABEDB0(${prop_gate_prison_01}, 1845.0, 2605.0, 45.0, 1, 0.0, 50.0, 0); //door locked

      locked simply tells the game whether or not the door is locked.

      x,y,z RotMult are multipliers that specify how fast the door/gate will rotate in degrees per second.

    • edit void ADD_DOOR_TO_SYSTEM(Hash doorHash, Hash modelHash, float x, float y, float z, BOOL p5, BOOL p6, BOOL p7) // 6F8838D03D1DC226 9D2D778D
    • edit void REMOVE_DOOR_FROM_SYSTEM(Hash doorHash) // 464D8E1427156FE4 00253286
    • edit void _SET_DOOR_ACCELERATION_LIMIT(Hash doorHash, int limit, BOOL p2, BOOL p3) // 6BAB9442830C7F53 DF83DB47
    • edit int _0x160AA1B32F6139B8(Hash doorHash) // 160AA1B32F6139B8 D42A41C2
    • edit int _0x4BC2854478F3A749(Hash doorHash) // 4BC2854478F3A749 D649B7E1
    • edit void _0x03C27E13B42A0E82(Hash doorHash, float p1, BOOL p2, BOOL p3) // 03C27E13B42A0E82 4F44AF21
    • edit void _0x9BA001CB45CBF627(Hash doorHash, float heading, BOOL p2, BOOL p3) // 9BA001CB45CBF627 47531446
    • edit void _SET_DOOR_AJAR_ANGLE(Hash doorHash, float ajar, BOOL p2, BOOL p3) // B6E6FBA95C7324AC 34883DE3
    • edit float _0x65499865FCA6E5EC(Hash doorHash) // 65499865FCA6E5EC B74C3BD7
    • edit void _0xC485E07E4F0B7958(Hash doorHash, BOOL p1, BOOL p2, BOOL p3) // C485E07E4F0B7958 B4A9A558
    • edit void _0xD9B71952F78A2640(Hash doorHash, BOOL p1) // D9B71952F78A2640 ECE58AE0
    • edit void _0xA85A21582451E951(Hash doorHash, BOOL p1) // A85A21582451E951 F736227C
    • edit BOOL _DOES_DOOR_EXIST(Hash doorHash) // C153C43EA202C8C1 5AFCD8A1
    • edit BOOL IS_DOOR_CLOSED(Hash door) // C531EE8A1145A149 48659CD7
    • edit void _0xC7F29CA00F46350E(BOOL p0) // C7F29CA00F46350E 9BF33E41
    • edit void _0x701FDA1E82076BA4() // 701FDA1E82076BA4 F592AD10
    • edit BOOL _0xDF97CDD4FC08FD34(Any p0) // DF97CDD4FC08FD34 17FF9393
    • edit BOOL _0x589F80B325CC82C5(float p0, float p1, float p2, Any p3, Any *p4) // 589F80B325CC82C5 E9AE494F
    • edit BOOL IS_GARAGE_EMPTY(Any garage, BOOL p1, int p2) // 90E47239EA1980B8 A8B37DEA
    • edit BOOL _0x024A60DEB0EA69F0(Any p0, Player player, float p2, int p3) // 024A60DEB0EA69F0 C33ED360
    • edit BOOL _0x1761DC5D8471CBAA(Any p0, Player player, int p2) // 1761DC5D8471CBAA 41924877
    • edit BOOL _0x85B6C850546FDDE2(Any p0, BOOL p1, BOOL p2, BOOL p3, Any p4) // 85B6C850546FDDE2 4BD59750
    • edit BOOL _0x673ED815D6E323B7(Any p0, BOOL p1, BOOL p2, BOOL p3, Any p4) // 673ED815D6E323B7 7B44D659
    • edit BOOL _0x372EF6699146A1E4(Any p0, Entity entity, float p2, int p3) // 372EF6699146A1E4 142C8F76
    • edit BOOL _0xF0EED5A6BC7B237A(Any p0, Entity entity, int p2) // F0EED5A6BC7B237A 95A9AB2B
    • edit void _0x190428512B240692(Any p0, BOOL p1, BOOL p2, BOOL p3, BOOL p4) // 190428512B240692 A565E27E
    • edit void _0xF2E1A7133DD356A6(Hash hash, BOOL toggle) // F2E1A7133DD356A6 43BB7E48
    • edit void _0x66A49D021870FE88() // 66A49D021870FE88 6158959E
    • edit BOOL DOES_OBJECT_OF_TYPE_EXIST_AT_COORDS(float x, float y, float z, float radius, Hash hash, BOOL p5) // BFA48E2FF417213F 23FF2BA4
    • edit BOOL IS_POINT_IN_ANGLED_AREA(float p0, float p1, float p2, float p3, float p4, float p5, float p6, float p7, float p8, float p9, BOOL p10, BOOL p11) // 2A70BAE8883E4C81 73BCFFDC
    • edit void _0x4D89D607CB3DD1D2(Object object, BOOL toggle) // 4D89D607CB3DD1D2 19B17769
    • edit void SET_OBJECT_PHYSICS_PARAMS(Object object, float mass, float gravityFactor, float dampingLinearC, float dampingLinearV, float dampingLinearV2, float dampingAngularC, float dampingAngularV, float dampingAngularV2, float margin, float default2Pi, float buoyancyFactor) // F6DF6E90DE7DF90F E8D11C58
    • edit float GET_OBJECT_FRAGMENT_DAMAGE_HEALTH(Any p0, BOOL p1) // B6FBFD079B8D0596 F0B330AD
    • edit void SET_ACTIVATE_OBJECT_PHYSICS_AS_SOON_AS_IT_IS_UNFROZEN(Object object, BOOL toggle) // 406137F8EF90EAF5 3E263AE1
    • edit BOOL IS_ANY_OBJECT_NEAR_POINT(float x, float y, float z, float range, BOOL p4) // 397DC58FF00298D1 E9E46941
    • edit BOOL IS_OBJECT_NEAR_POINT(Hash objectHash, float x, float y, float z, float range) // 8C90FE4B381BA60A 50A62C43
    • edit void _0x4A39DB43E47CF3AA(Any p0) // 4A39DB43E47CF3AA E3261B35
    • edit void _0xE7E4C198B0185900(Object p0, Any p1, BOOL p2) // E7E4C198B0185900 1E82C2AE
    • edit void _0xF9C1681347C8BD15(Object object) // F9C1681347C8BD15
    • edit void TRACK_OBJECT_VISIBILITY(Any p0) // B252BC036B525623 46D06B9A
    • edit BOOL IS_OBJECT_VISIBLE(Object object) // 8B32ACE6326A7546 F4FD8AE4
    • edit void _0xC6033D32241F6FB5(Any p0, BOOL p1) // C6033D32241F6FB5 F4A1A14A
    • edit void _0xEB6F1A9B5510A5D2(Any p0, BOOL p1) // EB6F1A9B5510A5D2 AF016CC1
    • edit void _0xBCE595371A5FBAAF(Any p0, BOOL p1) // BCE595371A5FBAAF 3A68AA46
    • edit int _GET_DES_OBJECT(float x, float y, float z, float rotation, char *name) // B48FCED898292E52 A286DE96
    • edit void _SET_DES_OBJECT_STATE(int handle, int state) // 5C29F698D404C5E1 21F51560
    • edit Any _GET_DES_OBJECT_STATE(int handle) // 899BA936634A322E F1B8817A
    • edit BOOL _DOES_DES_OBJECT_EXIST(int handle) // 52AF537A0C5B8AAD E08C834D
    • edit float _0x260EE4FDBDF4DB01(Any p0) // 260EE4FDBDF4DB01 020497DE
    • edit Pickup CREATE_PICKUP(Hash pickupHash, float posX, float posY, float posZ, int p4, int value, BOOL p6, Hash modelHash) // FBA08C503DD5FA58 5E14DF68
    • edit Pickup CREATE_PICKUP_ROTATE(Hash pickupHash, float posX, float posY, float posZ, float rotX, float rotY, float rotZ, int flag, int amount, Any p9, BOOL p10, Hash modelHash) // 891804727E0A98B7 F015BFE2
    • edit Pickup CREATE_AMBIENT_PICKUP(Hash pickupHash, float posX, float posY, float posZ, int flag, int value, Hash modelHash, BOOL returnHandle, BOOL p8) // 673966A0C0FD7171 17B99CE7
    • edit Pickup CREATE_PORTABLE_PICKUP(Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash) // 2EAF1FDB2FB55698 8C886BE5
    • edit Pickup _CREATE_PORTABLE_PICKUP_2(Hash pickupHash, float x, float y, float z, BOOL placeOnGround, Hash modelHash) // 125494B98A21AAF7 56A02502
    • edit void ATTACH_PORTABLE_PICKUP_TO_PED(Ped ped, Any p1) // 8DC39368BDD57755 184F6AB3
    • edit void DETACH_PORTABLE_PICKUP_FROM_PED(Ped ped) // CF463D1E9A0AECB1 1D094562
    • edit void _0x0BF3B3BD47D79C08(Hash hash, int p1) // 0BF3B3BD47D79C08 7EFBA039
    • edit void _0x78857FC65CADB909(BOOL p0) // 78857FC65CADB909 A3CDF152
    • edit Vector3 GET_SAFE_PICKUP_COORDS(float x, float y, float z, Any p3, Any p4) // 6E16BC2503FF1FF0 618B5F67
    • edit Vector3 GET_PICKUP_COORDS(Pickup pickup) // 225B8B35C88029B3 C2E1E2C5
    • edit void REMOVE_ALL_PICKUPS_OF_TYPE(Hash pickupHash) // 27F9D613092159CF 40062C53
    • edit BOOL HAS_PICKUP_BEEN_COLLECTED(Pickup pickup) // 80EC48E6679313F9 0BE5CCED
    • edit void REMOVE_PICKUP(Pickup pickup) // 3288D8ACAECD2AB2 64A7A0E0
    • edit void CREATE_MONEY_PICKUPS(float x, float y, float z, int value, int amount, Hash model) // 0589B5E791CE9B2B 36C9A5EA
    • edit BOOL DOES_PICKUP_EXIST(Pickup pickup) // AFC1CA75AD4074D1 9C6DA0B3
    • edit BOOL DOES_PICKUP_OBJECT_EXIST(Object pickupObject) // D9EFB6DBF7DAAEA3 E0B32108
    • edit Object GET_PICKUP_OBJECT(Pickup pickup) // 5099BC55630B25AE 6052E62E
    • edit BOOL _0x0378C08504160D0D(Any p0) // 0378C08504160D0D
    • edit BOOL _IS_PICKUP_WITHIN_RADIUS(Hash pickupHash, float x, float y, float z, float radius) // F9C36251F6E48E33 F139681B
    • edit void SET_PICKUP_REGENERATION_TIME(Pickup pickup, int duration) // 78015C9B4B3ECC9D AB11267D
    • edit void _0x616093EC6B139DD9(Player player, Hash pickupHash, BOOL p2) // 616093EC6B139DD9 7FADB4B9
    • edit void _0x88EAEC617CD26926(Hash p0, BOOL p1) // 88EAEC617CD26926 3A8F1BF7
    • edit void SET_TEAM_PICKUP_OBJECT(Object object, Any p1, BOOL p2) // 53E0DF1A2A3CF0CA 77687DC5
    • edit void _0x92AEFB5F6E294023(Object object, BOOL p1, BOOL p2) // 92AEFB5F6E294023 CBB5F9B6
    • edit void _0xA08FE5E49BDC39DD(Any p0, float p1, BOOL p2) // A08FE5E49BDC39DD 276A7807
    • edit int *_0xDB41D07A45A6D4B7(Hash pickupHash) // DB41D07A45A6D4B7 000E92DC
    • edit void _0x318516E02DE3ECE2(float p0) // 318516E02DE3ECE2 9879AC51
    • edit void _0x31F924B53EADDF65(BOOL p0) // 31F924B53EADDF65 DB18FA01
    • edit void _0xF92099527DB8E2A7(Any p0, Any p1) // F92099527DB8E2A7 A7E936FD
    • edit void _0xA2C1F5E92AFE49ED() // A2C1F5E92AFE49ED B241806C
    • edit void _0x762DB2D380B48D04(Any p0) // 762DB2D380B48D04 D1BAAFB7
    • edit void _HIGHLIGHT_PLACEMENT_COORDS(float x, float y, float z, int colorIndex) // 3430676B11CDF21D 63B02FAD
    • edit void _0xB2D0BDE54F0E8E5A(Object object, BOOL toggle) // B2D0BDE54F0E8E5A 132B6D92
    • edit Hash _GET_WEAPON_HASH_FROM_PICKUP(Pickup pickupHash) // 08F96CA6C551AD51 EDD01937
    • edit BOOL _0x11D1E53A726891FE(Object object) // 11D1E53A726891FE
    • edit void _SET_OBJECT_TEXTURE_VARIANT(Object object, int paintIndex) // 971DA0055324D033
    • edit Hash _GET_PICKUP_HASH(Pickup pickupHash) // 5EAAD83F8CFB4575 6AE36192
    • edit void SET_FORCE_OBJECT_THIS_FRAME(Any p0, Any p1, Any p2, Any p3) // F538081986E49E9D 3DA41C1A
    • edit void _MARK_OBJECT_FOR_DELETION(Object object) // ADBE4809F19F927A 2048A7DD
  • AI [281]
  • GAMEPLAY [301]
  • AUDIO [233]
  • CUTSCENE [51]
  • INTERIOR [35]
  • CAM [214]
  • WEAPON [87]
  • ITEMSET [9]
  • STREAMING [117]
  • SCRIPT [27]
  • UI [451]
  • GRAPHICS [323]
  • STATS [162]
  • BRAIN [11]
  • MOBILE [26]
  • APP [17]
  • TIME [16]
  • PATHFIND [55]
  • CONTROLS [46]
  • DATAFILE [54]
  • FIRE [16]
  • DECISIONEVENT [13]
  • ZONE [9]
  • ROPE [43]
  • WATER [11]
  • WORLDPROBE [11]
  • NETWORK [701]
  • NETWORKCASH [82]
  • DLC1 [36]
  • DLC2 [9]
  • SYSTEM [24]
  • DECORATOR [13]
  • SOCIALCLUB [60]
  • UNK [10]
  • UNK1 [17]
  • UNK2 [6]
  • UNK3 [36]