Ped CREATE_PED(int pedType, Hash modelHash, float x, float y, float z, float heading, BOOL isNetwork, BOOL thisScriptCheck) // D49F9B0955C367DE 0389EF71
void DELETE_PED(Ped *ped) // 9614299DCB53E54B 13EFB9A0
Ped CLONE_PED(Ped ped, float heading, BOOL isNetwork, BOOL thisScriptCheck) // EF29A16337FACADB 8C8A8D6E
void CLONE_PED_TO_TARGET(Ped ped, Ped targetPed) // E952D6431689AD9A FC70EEC7
BOOL IS_PED_IN_VEHICLE(Ped ped, Vehicle vehicle, BOOL atGetIn) // A3EE4A07279BB9DB 7DA6BC83
BOOL IS_PED_IN_MODEL(Ped ped, Hash modelHash) // 796D90EFB19AA332 A6438D4B
BOOL IS_PED_IN_ANY_VEHICLE(Ped ped, BOOL atGetIn) // 997ABD671D25CA0B 3B0171EE
BOOL IS_COP_PED_IN_AREA_3D(float x1, float y1, float z1, float x2, float y2, float z2) // 16EC4839969F9F5E B98DB96B
BOOL IS_PED_INJURED(Ped ped) // 84A2DD9AC37C35C1 2530A087
BOOL IS_PED_HURT(Ped ped) // 5983BB449D7FDB12 69DFA0AF
BOOL IS_PED_FATALLY_INJURED(Ped ped) // D839450756ED5A80 BADA0093
BOOL IS_PED_DEAD_OR_DYING(Ped ped, BOOL p1) // 3317DEDB88C95038 CBDB7739
BOOL IS_CONVERSATION_PED_DEAD(Ped ped) // E0A0AEC214B1FABA 1FA39EFE
BOOL IS_PED_AIMING_FROM_COVER(Ped ped) // 3998B1276A3300E5 DEBAB2AF
BOOL IS_PED_RELOADING(Ped ped) // 24B100C68C645951 961E1745
BOOL IS_PED_A_PLAYER(Ped ped) // 12534C348C6CB68B 404794CA
Ped CREATE_PED_INSIDE_VEHICLE(Ped vehicle, int pedType, Hash modelHash, int seat, BOOL isNetwork, BOOL thisScriptCheck) // 7DD959874C1FD534 3000F092
void SET_PED_DESIRED_HEADING(Ped ped, float heading) // AA5A7ECE2AA8FE70 961458F9
void _FREEZE_PED_CAMERA_ROTATION(Ped ped) // FF287323B0E2C69A 290421BE
BOOL IS_PED_FACING_PED(Ped ped, Ped otherPed, float angle) // D71649DB0A545AA3 0B775838
BOOL IS_PED_IN_MELEE_COMBAT(Ped ped) // 4E209B2C1EAD5159 FD7814A5
BOOL IS_PED_STOPPED(Ped ped) // 530944F6F4B8A214 A0DC0B87
BOOL IS_PED_SHOOTING_IN_AREA(Ped ped, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8) // 7E9DFE24AC1E58EF 741BF04F
BOOL IS_ANY_PED_SHOOTING_IN_AREA(float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7) // A0D3D71EA1086C55 91833867
BOOL IS_PED_SHOOTING(Ped ped) // 34616828CD07F1A1 E7C3405E
void SET_PED_ACCURACY(Ped ped, int accuracy) // 7AEFB85C1D49DEB6 6C17122E
int GET_PED_ACCURACY(Ped ped) // 37F4AD56ECBC0CD6 0A2A0AA0
BOOL IS_PED_MODEL(Ped ped, Hash modelHash) // C9D55B1A358A5BF7 5F1DDFCB
void EXPLODE_PED_HEAD(Ped ped, Hash weaponHash) // 2D05CED3A38D0F3A 05CC1380
void REMOVE_PED_ELEGANTLY(Ped *ped) // AC6D445B994DF95E 4FFB8C6C
void ADD_ARMOUR_TO_PED(Ped ped, int amount) // 5BA652A0CD14DF2F F686B26E
void SET_PED_ARMOUR(Ped ped, int amount) // CEA04D83135264CC 4E3A0CC4
void SET_PED_INTO_VEHICLE(Ped ped, Vehicle vehicle, int seatIndex) // F75B0D629E1C063D 07500C79
void SET_PED_ALLOW_VEHICLES_OVERRIDE(Ped ped, BOOL toggle) // 3C028C636A414ED9 58A80BD5
BOOL CAN_CREATE_RANDOM_PED(BOOL unk) // 3E8349C08E4B82E4 F9ABE88F
Ped CREATE_RANDOM_PED(float posX, float posY, float posZ) // B4AC7D0CF06BFE8F 5A949543
Ped CREATE_RANDOM_PED_AS_DRIVER(Vehicle vehicle, BOOL returnHandle) // 9B62392B474F44A0 B927CE9A
BOOL CAN_CREATE_RANDOM_DRIVER() // B8EB95E5B4E56978 99861609
BOOL CAN_CREATE_RANDOM_BIKE_RIDER() // EACEEDA81751915C 7018BE31
void SET_PED_MOVE_ANIMS_BLEND_OUT(Ped ped) // 9E8C908F41584ECD 20E01957
void SET_PED_CAN_BE_DRAGGED_OUT(Ped ped, BOOL toggle) // C1670E958EEE24E5 AA7F1131
void _FAIL_MISSION(BOOL toggle) // F2BEBCDFAFDAA19E 6CD58238
BOOL IS_PED_MALE(Ped ped) // 6D9F5FAA7488BA46 90950455
BOOL IS_PED_HUMAN(Ped ped) // B980061DA992779D 194BB7B0
Vehicle GET_VEHICLE_PED_IS_IN(Ped ped, BOOL lastVehicle) // 9A9112A0FE9A4713 AFE92319
void RESET_PED_LAST_VEHICLE(Ped ped) // BB8DE8CF6A8DD8BB 5E3B5942
void SET_PED_DENSITY_MULTIPLIER_THIS_FRAME(float multiplier) // 95E3D6257B166CF2 039C82BB
void SET_SCENARIO_PED_DENSITY_MULTIPLIER_THIS_FRAME(float p0, float p1) // 7A556143A1C03898 2909ABF0
void _0x5A7F62FDA59759BD() // 5A7F62FDA59759BD B48C0C04
void SET_SCRIPTED_CONVERSION_COORD_THIS_FRAME(float x, float y, float z) // 5086C7843552CF85 25EA2AA5
void SET_PED_NON_CREATION_AREA(float x1, float y1, float z1, float x2, float y2, float z2) // EE01041D559983EA 7A97283F
void CLEAR_PED_NON_CREATION_AREA() // 2E05208086BA0651 6F7043A3
void _0x4759CC730F947C81() // 4759CC730F947C81 8C555ADD
BOOL IS_PED_ON_MOUNT(Ped ped) // 460BC76A0E10655E 43103006
Ped GET_MOUNT(Ped ped) // E7E11B8DCBED1058 DD31EC4E
BOOL IS_PED_ON_VEHICLE(Ped ped) // 67722AEB798E5FAB A1AE7CC7
BOOL IS_PED_ON_SPECIFIC_VEHICLE(Ped ped, Vehicle vehicle) // EC5F66E459AF3BB2 63CB4603
void SET_PED_MONEY(Ped ped, int amount) // A9C8960E8684C1B5 40D90BF2
int GET_PED_MONEY(Ped ped) // 3F69145BBA87BAE7 EB3C4C7E
void _0xFF4803BC019852D9(float p0, Any p1) // FF4803BC019852D9 D41C9AED
void _0x6B0E6172C9A4D902(BOOL p0) // 6B0E6172C9A4D902 30B98369
void _0x9911F4A24485F653(BOOL p0) // 9911F4A24485F653 02A080C8
void SET_PED_SUFFERS_CRITICAL_HITS(Ped ped, BOOL toggle) // EBD76F2359F190AC 6F6FC7E6
void _0xAFC976FD0580C7B3(Ped ped, BOOL toggle) // AFC976FD0580C7B3 1572022A
BOOL IS_PED_SITTING_IN_VEHICLE(Ped ped, Vehicle vehicle) // A808AA1D79230FC2 DDDE26FA
BOOL IS_PED_SITTING_IN_ANY_VEHICLE(Ped ped) // 826AA586EDB9FEF8 0EA9CA03
BOOL IS_PED_ON_FOOT(Ped ped) // 01FEE67DB37F59B2 C60D0785
BOOL IS_PED_ON_ANY_BIKE(Ped ped) // 94495889E22C6479 4D885B2E
BOOL IS_PED_PLANTING_BOMB(Ped ped) // C70B5FAE151982D8 0EDAC574
Vector3 GET_DEAD_PED_PICKUP_COORDS(Ped ped, float p1, float p2) // CD5003B097200F36 129F9DC1
BOOL IS_PED_IN_ANY_BOAT(Ped ped) // 2E0E1C2B4F6CB339 1118A947
BOOL IS_PED_IN_ANY_SUB(Ped ped) // FBFC01CCFB35D99E E65F8059
BOOL IS_PED_IN_ANY_HELI(Ped ped) // 298B91AE825E5705 7AB5523B
BOOL IS_PED_IN_ANY_PLANE(Ped ped) // 5FFF4CFC74D8FB80 51BBCE7E
BOOL IS_PED_IN_FLYING_VEHICLE(Ped ped) // 9134873537FA419C CA072485
void SET_PED_DIES_IN_WATER(Ped ped, BOOL toggle) // 56CEF0AC79073BDE 604C872B
void SET_PED_DIES_IN_SINKING_VEHICLE(Ped ped, BOOL toggle) // D718A22995E2B4BC 8D4D9ABB
int GET_PED_ARMOUR(Ped ped) // 9483AF821605B1D8 2CE311A7
void SET_PED_STAY_IN_VEHICLE_WHEN_JACKED(Ped ped, BOOL toggle) // EDF4079F9D54C9A1 B014A09C
void SET_PED_CAN_BE_SHOT_IN_VEHICLE(Ped ped, BOOL toggle) // C7EF1BA83230BA07 5DB7B3A9
BOOL GET_PED_LAST_DAMAGE_BONE(Ped ped, int *outBone) // D75960F6BD9EA49C AB933841
void CLEAR_PED_LAST_DAMAGE_BONE(Ped ped) // 8EF6B7AC68E2F01B 56CB715E
void SET_AI_WEAPON_DAMAGE_MODIFIER(float value) // 1B1E2A40A65B8521 516E30EEvoid SET_AI_WEAPON_DAMAGE_MODIFIER(float value)
// 0x1B1E2A40A65B8521 0x516E30EE
void RESET_AI_WEAPON_DAMAGE_MODIFIER() // EA16670E7BA4743C 6E965420
void SET_AI_MELEE_WEAPON_DAMAGE_MODIFIER(float modifier) // 66460DEDDD417254 0F9A401F
void RESET_AI_MELEE_WEAPON_DAMAGE_MODIFIER() // 46E56A7CD1D63C3F 97886238
void _0x2F3C3D9F50681DE4(Any p0, BOOL p1) // 2F3C3D9F50681DE4 CC9D7F1A
void SET_PED_CAN_BE_TARGETTED(Ped ped, BOOL toggle) // 63F58F7C80513AAD 75C49F74
void SET_PED_CAN_BE_TARGETTED_BY_TEAM(Ped ped, int team, BOOL toggle) // BF1CA77833E58F2C B103A8E1
void SET_PED_CAN_BE_TARGETTED_BY_PLAYER(Ped ped, Player player, BOOL toggle) // 66B57B72E0836A76 D050F490
void _0x061CB768363D6424(Any p0, BOOL p1) // 061CB768363D6424 7DA12905
void SET_TIME_EXCLUSIVE_DISPLAY_TEXTURE(Any p0, BOOL p1) // FD325494792302D7 7F67671D
BOOL IS_PED_IN_ANY_POLICE_VEHICLE(Ped ped) // 0BD04E29640C9C12 84FA790D
void FORCE_PED_TO_OPEN_PARACHUTE(Ped ped) // 16E42E800B472221 A819680B
BOOL IS_PED_IN_PARACHUTE_FREE_FALL(Ped ped) // 7DCE8BDA0F1C1200 CD71F11B
BOOL IS_PED_FALLING(Ped ped) // FB92A102F1C4DFA3 ABF77334
BOOL IS_PED_JUMPING(Ped ped) // CEDABC5900A0BF97 07E5BC0E
BOOL IS_PED_CLIMBING(Ped ped) // 53E8CB4F48BFE623 BCE03D35
BOOL IS_PED_VAULTING(Ped ped) // 117C70D1F5730B5E C3169BDA
BOOL IS_PED_DIVING(Ped ped) // 5527B8246FEF9B11 7BC5BF3C
BOOL IS_PED_JUMPING_OUT_OF_VEHICLE(Ped ped) // 433DDFFE2044B636 B19215F6
BOOL _0x26AF0E8E30BD2A2C(Ped ped) // 26AF0E8E30BD2A2C
int GET_PED_PARACHUTE_STATE(Ped ped) // 79CFD9827CC979B6 7D4BC475
int GET_PED_PARACHUTE_LANDING_TYPE(Ped ped) // 8B9F1FC6AE8166C0 01F3B035
void SET_PED_PARACHUTE_TINT_INDEX(Ped ped, int tintIndex) // 333FC8DB079B7186 5AEFEC3A
void GET_PED_PARACHUTE_TINT_INDEX(Ped ped, int *outTintIndex) // EAF5F7E5AE7C6C9D E9E7FAC5
void SET_PED_RESERVE_PARACHUTE_TINT_INDEX(Ped ped, Any p1) // E88DA0751C22A2AD 177EFC79
Entity _0x8C4F3BF23B6237DB(Ped ped, BOOL p1, BOOL p2) // 8C4F3BF23B6237DB
void SET_PED_DUCKING(Ped ped, BOOL toggle) // 030983CA930B692D B90353D7
BOOL IS_PED_DUCKING(Ped ped) // D125AE748725C6BC 9199C77D
BOOL IS_PED_IN_ANY_TAXI(Ped ped) // 6E575D6A898AB852 16FD386C
void SET_PED_ID_RANGE(Ped ped, float value) // F107E836A70DCE05 EF3B4ED9
void _0x52D59AB61DDC05DD(Ped ped, BOOL p1) // 52D59AB61DDC05DD 9A2180FF
void _SET_PED_SHOOTING_RATE(Ped ped, float unk) // EC4B4B3B9908052A F30658D2
void _0x733C87D4CE22BEA2(Any p0) // 733C87D4CE22BEA2 43709044
void SET_PED_SEEING_RANGE(Ped ped, float value) // F29CF591C4BF6CEE 4BD72FE8
void SET_PED_HEARING_RANGE(Ped ped, float value) // 33A8F7F7D5F7F33C B32087E0
void SET_PED_VISUAL_FIELD_MIN_ANGLE(Ped ped, float value) // 2DB492222FB21E26 72E2E18B
void SET_PED_VISUAL_FIELD_MAX_ANGLE(Ped ped, float value) // 70793BDCA1E854D4 0CEA0F9A
void SET_PED_VISUAL_FIELD_MIN_ELEVATION_ANGLE(Ped ped, float angle) // 7A276EB2C224D70F 5CC2F1B8
void SET_PED_VISUAL_FIELD_MAX_ELEVATION_ANGLE(Ped ped, float angle) // 78D0B67629D75856 39D9102F
void SET_PED_VISUAL_FIELD_PERIPHERAL_RANGE(Ped ped, float range) // 9C74B0BC831B753A FDF2F7C2
void SET_PED_VISUAL_FIELD_CENTER_ANGLE(Ped ped, float angle) // 3B6405E8AB34A907 E57202A1
void SET_PED_STEALTH_MOVEMENT(Ped ped, BOOL p1, char *action) // 88CBB5CEB96B7BD2 67E28E1D
BOOL GET_PED_STEALTH_MOVEMENT(Ped ped) // 7C2AC9CA66575FBF 40321B83
int CREATE_GROUP(int unused) // 90370EBE0FEE1A3D 8DC0368D
void SET_PED_AS_GROUP_LEADER(Ped ped, int groupId) // 2A7819605465FBCE 7265BEA2
void SET_PED_AS_GROUP_MEMBER(Ped ped, int groupId) // 9F3480FE65DB31B5 0EE13F92
void SET_PED_CAN_TELEPORT_TO_GROUP_LEADER(Ped pedHandle, int groupHandle, BOOL toggle) // 2E2F4240B3F24647 D0D8BDBC
void REMOVE_GROUP(int groupId) // 8EB2F69076AF7053 48D72B88
void REMOVE_PED_FROM_GROUP(Ped ped) // ED74007FFB146BC2 82697713
BOOL IS_PED_GROUP_MEMBER(Ped ped, int groupId) // 9BB01E3834671191 876D5363
BOOL IS_PED_HANGING_ON_TO_VEHICLE(Ped ped) // 1C86D8AEF8254B78 9678D4FF
void SET_GROUP_SEPARATION_RANGE(int groupHandle, float separationRange) // 4102C7858CFEE4E4 7B820CD5
void SET_PED_MIN_GROUND_TIME_FOR_STUNGUN(Ped ped, int ms1000000) // FA0675AB151073FA 2F0D0973
BOOL IS_PED_PRONE(Ped ped) // D6A86331A537A7B9 02C2A6C3
BOOL IS_PED_IN_COMBAT(Ped ped, Ped target) // 4859F1FC66A6278E FE027CB5
BOOL CAN_PED_IN_COMBAT_SEE_TARGET(Ped ped, Ped target) // EAD42DE3610D0721 CCD525E1
BOOL IS_PED_DOING_DRIVEBY(Ped ped) // B2C086CC1BF8F2BF AC3CEB9C
BOOL IS_PED_JACKING(Ped ped) // 4AE4FF911DFB61DA 3B321816
BOOL IS_PED_BEING_JACKED(Ped ped) // 9A497FE2DF198913 D45D605C
BOOL IS_PED_BEING_STUNNED(Ped ped, int p1) // 4FBACCE3B4138EE8 0A66CE30
Ped GET_PEDS_JACKER(Ped ped) // 9B128DC36C1E04CF DE1DBB59
Ped GET_JACK_TARGET(Ped ped) // 5486A79D9FBD342D 1D196361
BOOL IS_PED_FLEEING(Ped ped) // BBCCE00B381F8482 85D813C6
BOOL IS_PED_IN_COVER(Ped ped, BOOL exceptUseWeapon) // 60DFD0691A170B88 972C5A8B
BOOL IS_PED_IN_COVER_FACING_LEFT(Ped ped) // 845333B3150583AB B89DBB80
BOOL _IS_PED_STANDING_IN_COVER(Ped ped) // 6A03BF943D767C93
BOOL IS_PED_GOING_INTO_COVER(Ped ped) // 9F65DBC537E59AD5 A3589628
Any SET_PED_PINNED_DOWN(Ped player, BOOL pinned, int p2) // AAD6D1ACF08F4612 CC78999D
int GET_SEAT_PED_IS_TRYING_TO_ENTER(Ped ped) // 6F4C85ACD641BCD2 ACF162E0
Vehicle GET_VEHICLE_PED_IS_TRYING_TO_ENTER(Ped ped) // 814FA8BE5449445D 99968B37
Entity GET_PED_SOURCE_OF_DEATH(Ped ped) // 93C8B64DEB84728C 84ADF9EB
Hash GET_PED_CAUSE_OF_DEATH(Ped ped) // 16FFE42AB2D2DC59 63458C27
int _GET_PED_TIME_OF_DEATH(Ped ped) // 1E98817B311AE98A
int _0x5407B7288D0478B7(Any p0) // 5407B7288D0478B7 EF0B78E6
BOOL _IS_ENEMY_IN_RANGE(Ped ped, float x, float y, float z, float range) // 336B3D200AB007CB FB18CB19
void SET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH(Ped ped, Hash hash) // ADB3F206518799E8 423B7BA2
void SET_PED_RELATIONSHIP_GROUP_HASH(Ped ped, Hash hash) // C80A74AC829DDD92 79F8C18C
void SET_RELATIONSHIP_BETWEEN_GROUPS(int relationship, Hash group1, Hash group2) // BF25EB89375A37AD D4A215BA
void CLEAR_RELATIONSHIP_BETWEEN_GROUPS(int relationship, Hash group1, Hash group2) // 5E29243FB56FC6D4 994B8C2D
Any ADD_RELATIONSHIP_GROUP(char *name, Hash *groupHash) // F372BC22FCB88606 8B635546
void REMOVE_RELATIONSHIP_GROUP(Hash groupHash) // B6BA2444AB393DA2 4A1DC59A
int GET_RELATIONSHIP_BETWEEN_PEDS(Ped ped1, Ped ped2) // EBA5AD3A0EAF7121 E254C39C
Hash GET_PED_RELATIONSHIP_GROUP_DEFAULT_HASH(Ped ped) // 42FDD0F017B1E38E 714BD6E4
Hash GET_PED_RELATIONSHIP_GROUP_HASH(Ped ped) // 7DBDD04862D95F04 354F283C
int GET_RELATIONSHIP_BETWEEN_GROUPS(Hash group1, Hash group2) // 9E6B70061662AE5C 4E372FE2
void SET_PED_CAN_BE_TARGETED_WITHOUT_LOS(Ped ped, BOOL toggle) // 4328652AE5769C71 7FDDC0A6
void SET_PED_TO_INFORM_RESPECTED_FRIENDS(Ped ped, float radius, int maxFriends) // 112942C6E708F70B D78AC46C
BOOL IS_PED_RESPONDING_TO_EVENT(Ped ped, Any event) // 625B774D75C87068 7A877554
void SET_PED_FIRING_PATTERN(Ped ped, Hash patternHash) // 9AC577F5A12AD8A9 B4629D66
void SET_PED_SHOOT_RATE(Ped ped, int shootRate) // 614DA022990752DC FB301746
void SET_COMBAT_FLOAT(Ped ped, int combatType, float p2) // FF41B4B141ED981C D8B7637C
float GET_COMBAT_FLOAT(Ped ped, int p1) // 52DFF8A10508090A 511D7EF8
void GET_GROUP_SIZE(int groupID, Any *unknown, int *sizeInMembers) // 8DE69FE35CA09A45 F7E1A691
BOOL DOES_GROUP_EXIST(int groupId) // 7C6B0C22F9F40BBE 935C978D
int GET_PED_GROUP_INDEX(Ped ped) // F162E133B4E7A675 134E0785
BOOL IS_PED_IN_GROUP(Ped ped) // 5891CAC5D4ACFF74 836D9795
Player GET_PLAYER_PED_IS_FOLLOWING(Ped ped) // 6A3975DEA89F9A17 DE7442EE
void SET_GROUP_FORMATION(int groupId, int formationType) // CE2F5FC3AF7E8C1E 08FAC739
void SET_GROUP_FORMATION_SPACING(int groupId, float p1, float p2, float p3) // 1D9D45004C28C916 B1E086FF
void RESET_GROUP_FORMATION_DEFAULT_SPACING(int groupId) // 63DAB4CCB3273205 267FCEAD
Vehicle GET_VEHICLE_PED_IS_USING(Ped ped) // 6094AD011A2EA87D 6DE3AADA
Vehicle SET_EXCLUSIVE_PHONE_RELATIONSHIPS(Ped ped) // F92691AED837A5FC 56E0C163
void SET_PED_GRAVITY(Ped ped, BOOL toggle) // 9FF447B6B6AD960A 3CA16652
void APPLY_DAMAGE_TO_PED(Ped ped, int damageAmount, BOOL armorFirst) // 697157CED63F18D4 4DC27FCF
Any _0x36B77BB84687C318(Ped ped, Any p1) // 36B77BB84687C318
void SET_PED_ALLOWED_TO_DUCK(Ped ped, BOOL toggle) // DA1F1B7BE1A8766F C4D122F8
void SET_PED_NEVER_LEAVES_GROUP(Ped ped, BOOL toggle) // 3DBFC55D5C9BB447 0E038813
int GET_PED_TYPE(Ped ped) // FF059E1E4C01E63C B1460D43
void SET_PED_AS_COP(Ped Player, BOOL True) // BB03C38DD3FB7FFD 84E7DE9F
void SET_PED_MAX_HEALTH(Ped ped, int value) // F5F6378C4F3419D3 5533F60B
int GET_PED_MAX_HEALTH(Ped ped) // 4700A416E8324EF3 A45B6C8D
void SET_PED_MAX_TIME_IN_WATER(Ped ped, float value) // 43C851690662113D FE0A106B
void SET_PED_MAX_TIME_UNDERWATER(Ped ped, float value) // 6BA428C528D9E522 082EF240
void _0x2735233A786B1BEF(Ped ped, float p1) // 2735233A786B1BEF 373CC405
void _0x952F06BEECD775CC(Any p0, Any p1, Any p2, Any p3) // 952F06BEECD775CC
void _0xE6CA85E7259CE16B(Any p0) // E6CA85E7259CE16B
void SET_PED_CAN_BE_KNOCKED_OFF_VEHICLE(Ped ped, int state) // 7A6535691B477C48 8A251612
BOOL CAN_KNOCK_PED_OFF_VEHICLE(Ped ped) // 51AC07A44D4F5B8A C9D098B3
void KNOCK_PED_OFF_VEHICLE(Ped ped) // 45BBCBA77C29A841 ACDD0674
void SET_PED_COORDS_NO_GANG(Ped ped, float posX, float posY, float posZ) // 87052FE446E07247 9561AD98
Ped GET_PED_AS_GROUP_MEMBER(int groupID, int memberNumber) // 51455483CF23ED97 9AA3CC8C
Ped _GET_PED_AS_GROUP_LEADER(int groupID) // 5CCE68DBD5FE93EC
void SET_PED_KEEP_TASK(Ped ped, BOOL toggle) // 971D38760FBC02EF A7EC79CE
void _0x49E50BDB8BA4DAB2(Ped ped, BOOL p1) // 49E50BDB8BA4DAB2 397F06E3
BOOL IS_PED_SWIMMING(Ped ped) // 9DE327631295B4C2 7AB43DB8
BOOL IS_PED_SWIMMING_UNDER_WATER(Ped ped) // C024869A53992F34 0E8D524F
void SET_PED_COORDS_KEEP_VEHICLE(Ped ped, float posX, float posY, float posZ) // 9AFEFF481A85AB2E D66AE1D3
void SET_PED_DIES_IN_VEHICLE(Ped ped, BOOL toggle) // 2A30922C90C9B42C 6FE1E440
void SET_CREATE_RANDOM_COPS(BOOL toggle) // 102E68B2024D536D 23441648
void SET_CREATE_RANDOM_COPS_NOT_ON_SCENARIOS(BOOL toggle) // 8A4986851C4EF6E7 82E548CC
void SET_CREATE_RANDOM_COPS_ON_SCENARIOS(BOOL toggle) // 444CB7D7DBE6973D EDC31475
BOOL CAN_CREATE_RANDOM_COPS() // 5EE2CAFF7F17770D AA73DAD9
void SET_PED_AS_ENEMY(Ped ped, BOOL toggle) // 02A0C9720B854BFA AE620A1B
void SET_PED_CAN_SMASH_GLASS(Ped ped, BOOL p1, BOOL p2) // 1CCE141467FF42A2 149C60A8
BOOL IS_PED_IN_ANY_TRAIN(Ped ped) // 6F972C1AB75A1ED0 759EF63A
BOOL IS_PED_GETTING_INTO_A_VEHICLE(Ped ped) // BB062B2B5722478E 90E805AC
BOOL IS_PED_TRYING_TO_ENTER_A_LOCKED_VEHICLE(Ped ped) // 44D28D5DDFE5F68C 46828B4E
void SET_ENABLE_HANDCUFFS(Ped ped, BOOL toggle) // DF1AF8B5D56542FA AC9BBA23
void SET_ENABLE_BOUND_ANKLES(Ped ped, BOOL toggle) // C52E0F855C58FC2E 9208D689
void SET_ENABLE_SCUBA(Ped ped, BOOL toggle) // F99F62004024D506 7BF61471
void SET_CAN_ATTACK_FRIENDLY(Ped ped, BOOL toggle, BOOL p2) // B3B1CB349FF9C75D 47C60963
int GET_PED_ALERTNESS(Ped ped) // F6AA118530443FD2 F83E4DAF
void SET_PED_ALERTNESS(Ped ped, int value) // DBA71115ED9941A6 2C32D9AE
void SET_PED_GET_OUT_UPSIDE_DOWN_VEHICLE(Ped ped, BOOL toggle) // BC0ED94165A48BC2 89AD49FF
void SET_PED_MOVEMENT_CLIPSET(BOOL player, BOOL clipSet, float blendTime) // AF8A94EDE7712BEF A817CDEB
void RESET_PED_MOVEMENT_CLIPSET(Ped ped, float p1) // AA74EC0CB0AAEA2C B83CEE93
void SET_PED_STRAFE_CLIPSET(Ped ped, char *clipSet) // 29A28F3F8CF6D854 0BACF010
void RESET_PED_STRAFE_CLIPSET(Ped ped) // 20510814175EA477 F1967A12
void SET_PED_WEAPON_MOVEMENT_CLIPSET(Ped ped, char *clipSet) // 2622E35B77D3ACA2 F8BE54DC
void RESET_PED_WEAPON_MOVEMENT_CLIPSET(Ped ped) // 97B0DB5B4AA74E77 C60C9ACD
void SET_PED_DRIVE_BY_CLIPSET_OVERRIDE(Ped ped, char *clipset) // ED34AB6C5CB36520 D4C73595
void CLEAR_PED_DRIVE_BY_CLIPSET_OVERRIDE(Ped ped) // 4AFE3690D7E0B5AC AEC9163B
void _SET_PED_COVER_CLIPSET_OVERRIDE(Ped ped, char *clipset) // 9DBA107B4937F809
void _CLEAR_PED_COVER_CLIPSET_OVERRIDE(Ped ped) // C79196DCB36F6121
void _0x80054D7FCC70EEC6(Any p0) // 80054D7FCC70EEC6
void SET_PED_IN_VEHICLE_CONTEXT(Ped ped, Hash context) // 530071295899A8C6 27F25C0E
void RESET_PED_IN_VEHICLE_CONTEXT(Ped ped) // 22EF8FF8778030EB 3C94D88A
BOOL IS_SCRIPTED_SCENARIO_PED_USING_CONDITIONAL_ANIM(Ped ped, char *animDict, char *anim) // 6EC47A344923E1ED 3C30B447
void SET_PED_ALTERNATE_WALK_ANIM(Ped ped, char *animDict, char *animName, float p3, BOOL p4) // 6C60394CB4F75E9A 895E1D67
void CLEAR_PED_ALTERNATE_WALK_ANIM(Ped ped, float p1) // 8844BBFCE30AA9E9 5736FB23
void SET_PED_ALTERNATE_MOVEMENT_ANIM(Ped ped, int stance, char *animDictionary, char *animationName, float p4, BOOL p5) // 90A43CC281FFAB46 BA84FD8C
void CLEAR_PED_ALTERNATE_MOVEMENT_ANIM(Ped ped, int stance, float p2) // D8D19675ED5FBDCE 7A7F5BC3
void SET_PED_GESTURE_GROUP(Ped ped, char *animGroupGesture) // DDF803377F94AAA8 170DA109
Vector3 GET_ANIM_INITIAL_OFFSET_POSITION(char *animDict, char *animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9) // BE22B26DD764C040 C59D4268
Vector3 GET_ANIM_INITIAL_OFFSET_ROTATION(char *animDict, char *animName, float x, float y, float z, float xRot, float yRot, float zRot, float p8, int p9) // 4B805E6046EE9E47 5F7789E6
int GET_PED_DRAWABLE_VARIATION(Ped ped, int componentId) // 67F3780DD425D4FC 29850FE2
int GET_NUMBER_OF_PED_DRAWABLE_VARIATIONS(Ped SC, int sc) // 27561561732A7842 9754C27D
int GET_PED_TEXTURE_VARIATION(Ped ped, int componentId) // 04A355E041E004E6 C0A8590A
int GET_NUMBER_OF_PED_TEXTURE_VARIATIONS(Ped mp_f_freemode_01, int ComponentID, int DrawableID) // 8F7156A3142A6BAD 83D9FBE7
int GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS(Ped ped, int propId) // 5FAF9754E789FB47 C9780B95
int GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONS(Ped ped, int propId, int drawableId) // A6E7F1CEB523E171 4892B882
int GET_PED_PALETTE_VARIATION(Ped ped, int componentId) // E3DD5F2A84B42281 EF1BC082
BOOL _0x9E30E91FB03A2CAF(Any *p0, Any *p1) // 9E30E91FB03A2CAF
Any _0x1E77FA7A62EE6C4C(Any p0) // 1E77FA7A62EE6C4C
Any _0xF033419D1B81FAE8(Any p0) // F033419D1B81FAE8
BOOL IS_PED_COMPONENT_VARIATION_VALID(Ped ped, int componentId, int drawableId, int textureId) // E825F6B6CEA7671D 952ABD9A
void SET_PED_COMPONENT_VARIATION(Ped ped, int componentId, int drawableId, int textureId, int paletteId) // 262B14F48D29DE80 D4F7B05C
void SET_PED_RANDOM_COMPONENT_VARIATION(Ped ped, BOOL p1) // C8A9481A01E63C28 4111BA46
void SET_PED_RANDOM_PROPS(Ped ped) // C44AA05345C992C6 E3318E0E
void SET_PED_DEFAULT_COMPONENT_VARIATION(Ped ped) // 45EEE61580806D63 C866A984
void SET_PED_BLEND_FROM_PARENTS(Ped ped, Ped father, Ped mother, float fathersSide, float mothersSide) // 137BBD05230DB22D 837BD370
void SET_PED_HEAD_BLEND_DATA(Ped ped, int shapeFirstID, int shapeSecondID, int shapeThirdID, int skinFirstID, int skinSecondID, int skinThirdID, float shapeMix, float skinMix, float thirdMix, BOOL isParent) // 9414E18B9434C2FE 60746B88
BOOL _GET_PED_HEAD_BLEND_DATA(Ped ped, Any *headBlendData) // 2746BD9D88C5C5D0
void UPDATE_PED_HEAD_BLEND_DATA(Ped ped, float shapeMix, float skinMix, float thirdMix) // 723538F61C647C5A 5CB76219
void _SET_PED_EYE_COLOR(Ped ped, int index) // 50B56988B170AFDF
void SET_PED_HEAD_OVERLAY(Ped ped, int overlayID, int index, float opacity) // 48F44967FA05CC1E D28DBA90
int _GET_PED_HEAD_OVERLAY_VALUE(Ped ped, int overlayID) // A60EF3B6461A4D43
int _GET_NUM_HEAD_OVERLAY_VALUES(int overlayID) // CF1CE768BB43480E FF43C18D
void _SET_PED_HEAD_OVERLAY_COLOR(Ped ped, int overlayID, int colorType, int colorID, int secondColorID) // 497BF74A7B9CB952
void _SET_PED_HAIR_COLOR(Ped ped, int colorID, int highlightColorID) // 4CFFC65454C93A49
int _GET_NUM_HAIR_COLORS() // E5C0CF872C2AD150
int _GET_NUM_MAKEUP_COLORS() // D1F7CA1535D22818
void _GET_HAIR_COLOR(int colorID, int *R, int *G, int *B) // 4852FC386E2E1BB5
void _GET_LIPSTICK_COLOR(int colorID, int *R, int *G, Any *B) // 013E5CFC38CD5387
BOOL _0xED6D8E27A43B8CDE(int ColorID) // ED6D8E27A43B8CDE
int _0xEA9960D07DADCF10(Any p0) // EA9960D07DADCF10
BOOL _0x3E802F11FBE27674(Any p0) // 3E802F11FBE27674
BOOL _0xF41B5D290C99A3D6(Any p0) // F41B5D290C99A3D6
BOOL _IS_PED_HAIR_COLOR_VALID(int colorID) // E0D36E5D9E99CC21
Any _0xAAA6A3698A69E048(Any p0) // AAA6A3698A69E048
BOOL _IS_PED_LIPSTICK_COLOR_VALID(int colorID) // 0525A2C2562F3CD4
BOOL _IS_PED_BLUSH_COLOR_VALID(int colorID) // 604E810189EE3A59
Any _0xC56FBF2F228E1DAC(Hash modelHash, Any p1, Any p2) // C56FBF2F228E1DAC
void _SET_PED_FACE_FEATURE(Ped ped, int index, float scale) // 71A5C1DBA060049E
BOOL HAS_PED_HEAD_BLEND_FINISHED(Ped ped) // 654CD0A825161131 2B1BD9C5
void _0x4668D80430D6C299(Ped ped) // 4668D80430D6C299 894314A4
void _0xCC9682B8951C5229(Ped ped, int r, int g, int b, int p4) // CC9682B8951C5229 57E5B3F9
void _0xA21C118553BBDF02(Ped ped) // A21C118553BBDF02 C6F36292
int _GET_FIRST_PARENT_ID_FOR_PED_TYPE(int type) // 68D353AB88B97E0C 211DEFEC
int _GET_NUM_PARENT_PEDS_OF_TYPE(int type) // 5EF37013A6539C9D 095D3BD8
Any _0x39D55A620FCB6A3A(Ped ped, int slot, int drawableId, int textureId) // 39D55A620FCB6A3A 45F3BDFB
BOOL _ARE_COMPONENTS_LOADED(Ped p0) // 66680A92700F43DF C6517D52
void _0x5AAB586FFEC0FD96(Any p0) // 5AAB586FFEC0FD96 6435F67F
BOOL _IS_PED_PROP_VALID(Ped ped, int componentId, int drawableId, int TextureId) // 2B16A3BFF1FBCE49 C0E23671
BOOL _IS_PED_GETTING_ON_BIKE(Ped ped) // 784002A632822099 3B0CA391
void _0xF79F9DEF0AADE61A(Ped ped) // F79F9DEF0AADE61A FD103BA7
int GET_PED_PROP_INDEX(Ped ped, int componentId) // 898CC20EA75BACD8 746DDAC0
void SET_PED_PROP_INDEX(Ped ped, int componentId, int drawableId, int TextureId, BOOL isNetworkGame) // 93376B65A266EB5F 0829F2E2
void KNOCK_OFF_PED_PROP(Ped ped, BOOL p1, BOOL knockOff, BOOL p2, BOOL p3) // 6FD7816A36615F48 08D8B180
void CLEAR_PED_PROP(Ped ped, int propId) // 0943E5B8E078E76E 2D23D743
void CLEAR_ALL_PED_PROPS(Ped ped) // CD8A7537A9B52F06 81DF8B43
void _0xAFF4710E2A0A6C12(Ped ped) // AFF4710E2A0A6C12
int GET_PED_PROP_TEXTURE_INDEX(Ped ped, int componentId) // E131A28626F81AB2 922A6653
void _0x1280804F7CFD2D6C(Any p0) // 1280804F7CFD2D6C 7BCD8991
void _0x36C6984C3ED0C911(Any p0) // 36C6984C3ED0C911
void _0xB50EB4CCB29704AC(Any p0) // B50EB4CCB29704AC 080275EE
BOOL _0xFEC9A3B1820F3331(Any p0) // FEC9A3B1820F3331
void SET_BLOCKING_OF_NON_TEMPORARY_EVENTS(Ped ped, BOOL toggle) // 9F8AA94D6D97DBF4 DFE34E4A
void SET_PED_BOUNDS_ORIENTATION(Ped ped, float p1, float p2, float p3, float p4, float p5) // 4F5F651ACCC9C4CF CFA20D68
void REGISTER_TARGET(Ped ped, Ped target) // 2F25D9AEFA34FBA2 50A95442
void REGISTER_HATED_TARGETS_AROUND_PED(Ped ped, float radius) // 9222F300BF8354FE 7F87559E
Ped GET_RANDOM_PED_AT_COORD(float x, float y, float z, float xRadius, float yRadius, float zRadius, int pedType) // 876046A8E3A4B71C DC8239EB
BOOL GET_CLOSEST_PED(float x, float y, float z, float radius, BOOL p4, BOOL p5, Ped *outPed, BOOL p7, BOOL p8, int pedType) // C33AB876A77F8164 8F6C1F55
void SET_SCENARIO_PEDS_TO_BE_RETURNED_BY_NEXT_COMMAND(BOOL value) // 14F19A8782C8071E 85615FD0
BOOL _0x03EA03AF85A85CB7(Ped ped, BOOL p1, BOOL p2, BOOL p3, BOOL p4, BOOL p5, BOOL p6, BOOL p7, Any p8) // 03EA03AF85A85CB7 18DD76A1
void SET_DRIVER_RACING_MODIFIER(Ped driver, float racingModifier) // DED5AF5A0EA4B297 6D55B3B3
void SET_DRIVER_ABILITY(Ped driver, float ability) // B195FFA8042FC5C3 AAD4012C
void SET_DRIVER_AGGRESSIVENESS(Ped driver, float aggressiveness) // A731F608CA104E3C 8B02A8FB
BOOL CAN_PED_RAGDOLL(Ped ped) // 128F79EDCECE4FD5 C0EFB7A3
BOOL SET_PED_TO_RAGDOLL(Ped ped, int time1, int time2, int ragdollType, BOOL p4, BOOL p5, BOOL p6) // AE99FB955581844A 83CB5052
BOOL SET_PED_TO_RAGDOLL_WITH_FALL(Ped ped, int time, int p2, int ragdollType, float x, float y, float z, float p7, float p8, float p9, float p10, float p11, float p12, float p13) // D76632D99E4966C8 FA12E286
void SET_PED_RAGDOLL_ON_COLLISION(Ped ped, BOOL toggle) // F0A4F1BBF4FA7497 2654A0F4
BOOL IS_PED_RAGDOLL(Ped ped) // 47E4E977581C5B55 C833BBE1
BOOL IS_PED_RUNNING_RAGDOLL_TASK(Ped ped) // E3B6097CC25AA69E 44A153F2
void SET_PED_RAGDOLL_FORCE_FALL(Ped ped) // 01F6594B923B9251 20A5BDE0
void RESET_PED_RAGDOLL_TIMER(Ped ped) // 9FA4664CF62E47E8 F2865370
void SET_PED_CAN_RAGDOLL(Ped ped, BOOL toggle) // B128377056A54E2A CF1384C4
BOOL _0xD1871251F3B5ACD7(Ped ped) // D1871251F3B5ACD7
BOOL IS_PED_RUNNING_MOBILE_PHONE_TASK(Ped ped) // 2AFE52F782F25775 FB2AFED1
BOOL _0xA3F3564A5B3646C0(Ped ped) // A3F3564A5B3646C0 97353375
void _SET_PED_RAGDOLL_BLOCKING_FLAGS(Ped ped, int flags) // 26695EC767728D84 9C8F830D
void _RESET_PED_RAGDOLL_BLOCKING_FLAGS(Ped ped, int flags) // D86D101FCFD00A4B 77CBA290
void SET_PED_ANGLED_DEFENSIVE_AREA(Ped ped, float p1, float p2, float p3, float p4, float p5, float p6, float p7, BOOL p8, BOOL p9) // C7F76DF27A5045A1 3EFBDD9B
void SET_PED_SPHERE_DEFENSIVE_AREA(Ped ped, float x, float y, float z, float radius, BOOL p5, BOOL p6) // 9D3151A373974804 BD96D8E8
void SET_PED_DEFENSIVE_SPHERE_ATTACHED_TO_PED(Ped ped, Ped target, float xOffset, float yOffset, float zOffset, float radius, BOOL p6) // F9B8F91AAD3B953E 40638BDC
void _0xE4723DB6E736CCFF(Ped ped, Any p1, float p2, float p3, float p4, float p5, BOOL p6) // E4723DB6E736CCFF 4763B2C6
void SET_PED_DEFENSIVE_AREA_ATTACHED_TO_PED(Ped ped, Ped attachPed, float p2, float p3, float p4, float p5, float p6, float p7, float p8, BOOL p9, BOOL p10) // 4EF47FE21698A8B6 74BDA7CE
void SET_PED_DEFENSIVE_AREA_DIRECTION(Ped ped, float p1, float p2, float p3, BOOL p4) // 413C6C763A4AFFAD B66B0C9A
void REMOVE_PED_DEFENSIVE_AREA(Ped ped, BOOL toggle) // 74D4E028107450A9 34AAAFA5
Vector3 GET_PED_DEFENSIVE_AREA_POSITION(Ped ped, BOOL p1) // 3C06B8786DD94CD1 CB65198D
BOOL _0xBA63D9FE45412247(Ped ped, BOOL p1) // BA63D9FE45412247
void SET_PED_PREFERRED_COVER_SET(Ped ped, Any itemSet) // 8421EB4DA7E391B9 F3B7EFBF
void REMOVE_PED_PREFERRED_COVER_SET(Ped ped) // FDDB234CF74073D9 A0134498
void REVIVE_INJURED_PED(Ped ped) // 8D8ACD8388CD99CE 14D3E6E3
void RESURRECT_PED(Ped ped) // 71BC8E838B9C6035 A4B82097
void SET_PED_NAME_DEBUG(Ped ped, char *name) // 98EFA132A4117BE1 20D6273E
Vector3 GET_PED_EXTRACTED_DISPLACEMENT(Ped ped, BOOL worldSpace) // E0AF41401ADF87E3 5231F901
void SET_PED_DIES_WHEN_INJURED(Ped ped, BOOL toggle) // 5BA7919BED300023 E94E24D4
void SET_PED_ENABLE_WEAPON_BLOCKING(Ped ped, BOOL toggle) // 97A790315D3831FD 4CAD1A4A
void _0xF9ACF4A08098EA25(Ped ped, BOOL p1) // F9ACF4A08098EA25 141CC936
void RESET_PED_VISIBLE_DAMAGE(Ped ped) // 3AC1F7B898F30C05 C4BC4841
void APPLY_PED_BLOOD_DAMAGE_BY_ZONE(Ped ped, Any p1, float p2, float p3, Any p4) // 816F6981C60BF53B 1E54DB12
void APPLY_PED_BLOOD(Ped ped, int boneIndex, float xRot, float yRot, float zRot, char *woundType) // 83F7E01C7B769A26 376CE3C0
void APPLY_PED_BLOOD_BY_ZONE(Ped ped, Any p1, float p2, float p3, Any *p4) // 3311E47B91EDCBBC 8F3F3A9C
void APPLY_PED_BLOOD_SPECIFIC(Ped ped, Any p1, float xOffset, float yOffset, float zOffset, float scale, Any p6, float p7, char *bloodType) // EF0D582CBF2D9B0F FC13CE80
void APPLY_PED_DAMAGE_DECAL(Ped ped, int damageZone, float xOffset, float yOffset, float zOffset, float scale, float alpha, int variation, BOOL fadeIn, char *decalName) // 397C38AA7B4A5F83 8A13A41F
void APPLY_PED_DAMAGE_PACK(Ped ped, char *damagePack, float damage, float mult) // 46DF918788CB093F 208D0CB8
void CLEAR_PED_BLOOD_DAMAGE(Ped ped) // 8FE22675A5A45817 F7ADC960
void CLEAR_PED_BLOOD_DAMAGE_BY_ZONE(Ped ped, int p1) // 56E3B78C5408D9F4 F210BE69
void HIDE_PED_BLOOD_DAMAGE_BY_ZONE(Ped ped, Any p1, BOOL p2) // 62AB793144DE75DC 0CB6C4ED
void CLEAR_PED_DAMAGE_DECAL_BY_ZONE(Ped ped, int p1, char *p2) // 523C79AEEFCC4A2A 70AA5B7D
BOOL GET_PED_DECORATIONS_STATE(Ped ped) // 71EAB450D86954A1 47187F7F
void _0x2B694AFCF64E6994(Ped ped, BOOL p1) // 2B694AFCF64E6994
void CLEAR_PED_WETNESS(Ped ped) // 9C720776DAA43E7E 629F15BD
void SET_PED_WETNESS_HEIGHT(Ped ped, float height) // 44CB6447D2571AA0 7B33289A
void SET_PED_WETNESS_ENABLED_THIS_FRAME(Ped ped) // B5485E4907B53019 BDE749F7
void _CLEAR_PED_SOMETHING(Ped ped) // 6585D955A68452A5 A993915F
void SET_PED_SWEAT(Ped ped, float sweat) // 27B0405F59637D1F 76A1DB9F
void _SET_PED_DECORATION(Ped ped, Hash collection, Hash overlay) // 5F5D1665E352A839 70559AC7
void _SET_PED_FACIAL_DECORATION(Ped ped, Hash collection, Hash overlay) // 5619BFA07CFD7833
int _GET_TATTOO_ZONE(Hash collection, Hash overlay) // 9FD452BFBE7A7A8B 3543019E
void CLEAR_PED_DECORATIONS(Ped ped) // 0E5173C163976E38 D4496BF3
void _CLEAR_PED_FACIAL_DECORATIONS(Ped ped) // E3B27E70CEAB9F0C EFD58EB9
BOOL WAS_PED_SKELETON_UPDATED(Ped ped) // 11B499C1E0FF8559 F7E2FBAD
Vector3 GET_PED_BONE_COORDS(Ped ped, int boneId, float offsetX, float offsetY, float offsetZ) // 17C07FC640E86B4E 4579CAB1
void CREATE_NM_MESSAGE(BOOL startImmediately, int messageId) // 418EF2A1BCE56685 1CFBFD4B
void GIVE_PED_NM_MESSAGE(Ped ped) // B158DFCCC56E5C5B 737C3689
int ADD_SCENARIO_BLOCKING_AREA(float x1, float y1, float z1, float x2, float y2, float z2, BOOL p6, BOOL p7, BOOL p8, BOOL p9) // 1B5C85C612E5256E A38C0234
void REMOVE_SCENARIO_BLOCKING_AREAS() // D37401D78A929A49 4DDF845F
void REMOVE_SCENARIO_BLOCKING_AREA(int areaHandle, BOOL p1) // 31D16B74C6E29D66 4483EF06
void SET_SCENARIO_PEDS_SPAWN_IN_SPHERE_AREA(float x, float y, float z, float range, int p4) // 28157D43CF600981 80EAD297
BOOL IS_PED_USING_SCENARIO(Ped ped, char *scenario) // 1BF094736DD62C2E 0F65B0D4
BOOL IS_PED_USING_ANY_SCENARIO(Ped ped) // 57AB4A3080F85143 195EF5B7
Any _0xFE07FF6495D52E2A(Any p0, Any p1, Any p2, Any p3) // FE07FF6495D52E2A 59DE73AC
void _0x9A77DFD295E29B09(Any p0, BOOL p1) // 9A77DFD295E29B09 C08FE5F6
Any _0x25361A96E0F7E419(Any p0, Any p1, Any p2, Any p3) // 25361A96E0F7E419 58C0F6CF
Any _0xEC6935EBE0847B90(Any p0, Any p1, Any p2, Any p3) // EC6935EBE0847B90 761F8F48
void _0xA3A9299C4F2ADB98(Any p0) // A3A9299C4F2ADB98 033F43FA
void _0xF1C03A5352243A30(Any p0) // F1C03A5352243A30 4C684C81
Any _0xEEED8FAFEC331A70(Any p0, Any p1, Any p2, Any p3) // EEED8FAFEC331A70 7B4C3E6F
void _0x425AECF167663F48(Ped ped, BOOL p1) // 425AECF167663F48 5BC276AE
void _0x5B6010B3CBC29095(Any p0, BOOL p1) // 5B6010B3CBC29095
void _0xCEDA60A74219D064(Any p0, BOOL p1) // CEDA60A74219D064
void PLAY_FACIAL_ANIM(Ped ped, char *animName, char *animDict) // E1E65CA8AC9C00ED 1F6CCDDE
void SET_FACIAL_IDLE_ANIM_OVERRIDE(Ped ped, char *animName, char *animDict) // FFC24B988B938B38 9BA19C13
void CLEAR_FACIAL_IDLE_ANIM_OVERRIDE(Ped ped) // 726256CC1EEB182F 5244F4E2
void SET_PED_CAN_PLAY_GESTURE_ANIMS(Ped ped, BOOL toggle) // BAF20C5432058024 E131E3B3
void SET_PED_CAN_PLAY_VISEME_ANIMS(Ped ped, BOOL toggle, BOOL p2) // F833DDBA3B104D43 A2FDAF27
void _SET_PED_CAN_PLAY_INJURED_ANIMS(Ped ped, BOOL p1) // 33A60D8BDD6E508C ADB2511A
void SET_PED_CAN_PLAY_AMBIENT_ANIMS(Ped ped, BOOL toggle) // 6373D1349925A70E F8053081
void SET_PED_CAN_PLAY_AMBIENT_BASE_ANIMS(Ped ped, BOOL toggle) // 0EB0585D15254740 5720A5DD
void _0xC2EE020F5FB4DB53(Ped ped) // C2EE020F5FB4DB53 B7CD0A49
void SET_PED_CAN_ARM_IK(Ped ped, BOOL toggle) // 6C3B4D6D13B4C841 343B4DE0
void SET_PED_CAN_HEAD_IK(Ped ped, BOOL toggle) // C11C18092C5530DC D3B04476
void SET_PED_CAN_LEG_IK(Ped ped, BOOL toggle) // 73518ECE2485412B 9955BC6F
void SET_PED_CAN_TORSO_IK(Ped ped, BOOL toggle) // F2B7106D37947CE0 8E5D4EAB
void _0xF5846EDB26A98A24(Ped ped, BOOL p1) // F5846EDB26A98A24 7B0040A8
void _0x6647C5F6F5792496(Ped ped, BOOL p1) // 6647C5F6F5792496 0FDA62DE
void SET_PED_CAN_USE_AUTO_CONVERSATION_LOOKAT(Ped ped, BOOL toggle) // EC4686EC06434678 584C5178
BOOL IS_PED_HEADTRACKING_PED(Ped ped1, Ped ped2) // 5CD3CB88A7F8850D 2A5DF721
BOOL IS_PED_HEADTRACKING_ENTITY(Ped ped, Entity entity) // 813A0A7C9D2E831F 233C9ACF
void SET_PED_PRIMARY_LOOKAT(Ped ped, Ped lookAt) // CD17B554996A8D9E 6DEF6F1C
void _0x78C4E9961DB3EB5B(Any p0, Any p1) // 78C4E9961DB3EB5B FC942D7C
void SET_PED_CLOTH_PRONE(Any p0, Any p1) // 82A3D6D9CC2CB8E3 89EEE07B
void _0xA660FAF550EB37E5(Any p0, BOOL p1) // A660FAF550EB37E5
void SET_PED_CONFIG_FLAG(Ped ped, int flagId, BOOL value) // 1913FE4CBF41C463 9CFBE10D
void SET_PED_RESET_FLAG(Ped ped, int flagId, BOOL value) // C1E8A365BF3B29F2 CFF6FF66
BOOL GET_PED_CONFIG_FLAG(Ped ped, int flagId, BOOL p2) // 7EE53118C892B513 ABE98267
BOOL GET_PED_RESET_FLAG(Ped ped, int flagId) // AF9E59B1B1FBF2A0 2FC10D11
void SET_PED_GROUP_MEMBER_PASSENGER_INDEX(Ped ped, int index) // 0BDDB8D9EC6BCF3C 2AB3670B
void SET_PED_CAN_EVASIVE_DIVE(Ped ped, BOOL toggle) // 6B7A646C242A7059 542FEB4D
BOOL IS_PED_EVASIVE_DIVING(Ped ped, Entity *evadingEntity) // 414641C26E105898 D82829DC
void SET_PED_SHOOTS_AT_COORD(Ped ped, float x, float y, float z, BOOL toggle) // 96A05E4FB321B1BA FD64EAE5
void SET_PED_MODEL_IS_SUPPRESSED(Ped ped, BOOL toggle) // E163A4BCE4DE6F11 7820CA43
void STOP_ANY_PED_MODEL_BEING_SUPPRESSED() // B47BD05FA66B40CF 5AD7DC55
void SET_PED_CAN_BE_TARGETED_WHEN_INJURED(Ped ped, BOOL toggle) // 638C03B0F9878F57 6FD9A7CD
void SET_PED_GENERATES_DEAD_BODY_EVENTS(Ped ped, BOOL toggle) // 7FB17BA2E7DECA5B E9B97A2B
void _0xE43A13C9E4CCCBCF(Ped ped, BOOL p1) // E43A13C9E4CCCBCF FF1F6AEB
void SET_PED_CAN_RAGDOLL_FROM_PLAYER_IMPACT(Ped ped, BOOL toggle) // DF993EE5E90ABA25 E9BD733A
void GIVE_PED_HELMET(Ped ped, BOOL cannotRemove, int helmetFlag, int textureIndex) // 54C7C4A94367717E 1862A461
void REMOVE_PED_HELMET(Ped ped, BOOL instantly) // A7B2458D0AD6DED8 2086B1F0
BOOL _0x14590DDBEDB1EC85(Ped ped) // 14590DDBEDB1EC85
void SET_PED_HELMET(Ped ped, BOOL canWearHelmet) // 560A43136EB58105 ED366E53
void SET_PED_HELMET_FLAG(Ped ped, int helmetFlag) // C0E78D5C2CE3EB25 12677780
void SET_PED_HELMET_PROP_INDEX(Ped ped, int propIndex) // 26D83693ED99291C A316D13F
void SET_PED_HELMET_TEXTURE_INDEX(Ped ped, int textureIndex) // F1550C4BD22582E2 5F6C3328
BOOL IS_PED_WEARING_HELMET(Ped ped) // F33BDFE19B309B19 0D680D49
void _0x687C0B594907D2E8(Ped ped) // 687C0B594907D2E8 24A1284E
BOOL _0x451294E859ECC018(int p0) // 451294E859ECC018 8A3A3116
Any _0x9D728C1E12BF5518(Any p0) // 9D728C1E12BF5518 74EB662D
BOOL _0xF2385935BFFD4D92(Any p0) // F2385935BFFD4D92 FFF149FE
void SET_PED_TO_LOAD_COVER(Ped ped, BOOL toggle) // 332B562EEDA62399 CF94BA97
void SET_PED_CAN_COWER_IN_COVER(Ped ped, BOOL toggle) // CB7553CDCEF4A735 5194658B
void SET_PED_CAN_PEEK_IN_COVER(Ped player, BOOL aim) // C514825C507E3736 C1DAE216
void SET_PED_PLAYS_HEAD_ON_HORN_ANIM_WHEN_DIES_IN_VEHICLE(Ped ped, BOOL toggle) // 94D94BF1A75AED3D 7C563CD2
void SET_PED_LEG_IK_MODE(Ped ped, int mode) // C396F5B86FF9FEBD FDDB042E
void SET_PED_MOTION_BLUR(Ped ped, BOOL toggle) // 0A986918B102B448 A211A128
void SET_PED_CAN_SWITCH_WEAPON(Ped ped, BOOL toggle) // ED7F7EFE9FABF340 B5F8BA28
void SET_PED_DIES_INSTANTLY_IN_WATER(Ped ped, BOOL toggle) // EEB64139BA29A7CF FE2554FC
void _0x1A330D297AAC6BC1(Ped ped, int p1) // 1A330D297AAC6BC1 77BB7CB8
void STOP_PED_WEAPON_FIRING_WHEN_DROPPED(Ped ped) // C158D28142A34608 4AC3421E
void SET_SCRIPTED_ANIM_SEAT_OFFSET(Ped ped, float p1) // 5917BBA32D06C230 7CEFFA45
void SET_PED_COMBAT_MOVEMENT(Ped ped, int combatMovement) // 4D9CA1009AFBD057 12E62F9E
int GET_PED_COMBAT_MOVEMENT(Ped ped) // DEA92412FCAEB3F5 F3E7730E
void SET_PED_COMBAT_ABILITY(Ped ped, int ability) // C7622C0D36B2FDA8 6C23D329
void SET_PED_COMBAT_RANGE(Ped ped, int p1) // 3C606747B23E497B 8818A959
Any GET_PED_COMBAT_RANGE(Ped ped) // F9D9F7F2DB8E2FA0 9B9B7163
void SET_PED_COMBAT_ATTRIBUTES(Ped ped, int attributeIndex, BOOL enabled) // 9F7794730795E019 81D64248
void SET_PED_TARGET_LOSS_RESPONSE(Ped ped, int responseType) // 0703B9079823DA4A CFA613FF
BOOL _0xDCCA191DF9980FD7(Ped ped) // DCCA191DF9980FD7 139C0875
BOOL IS_PED_PERFORMING_STEALTH_KILL(Ped ped) // FD4CCDBCC59941B7 9ADD7B21
BOOL _0xEBD0EDBA5BE957CF(Ped ped) // EBD0EDBA5BE957CF 9BE7C860
BOOL IS_PED_BEING_STEALTH_KILLED(Ped ped) // 863B23EFDE9C5DF2 D044C8AF
Ped GET_MELEE_TARGET_FOR_PED(Ped ped) // 18A3E9EE1297FD39 AFEC26A4
BOOL WAS_PED_KILLED_BY_STEALTH(Ped ped) // F9800AA1A771B000 2EA4B54E
BOOL WAS_PED_KILLED_BY_TAKEDOWN(Ped ped) // 7F08E26039C7347C BDD3CE69
BOOL _0x61767F73EACEED21(Ped ped) // 61767F73EACEED21 3993092B
void SET_PED_FLEE_ATTRIBUTES(Ped ped, int attributes, BOOL p2) // 70A2D1137C8ED7C9 A717A875
void SET_PED_COWER_HASH(Ped ped, char *p1) // A549131166868ED3 16F30DF4
void _0x2016C603D6B8987C(Any p0, BOOL p1) // 2016C603D6B8987C A6F2C057
void SET_PED_STEERS_AROUND_PEDS(Ped ped, BOOL toggle) // 46F2193B3AD1D891 797CAE4F
void SET_PED_STEERS_AROUND_OBJECTS(Ped ped, BOOL toggle) // 1509C089ADC208BF 3BD9B0A6
void SET_PED_STEERS_AROUND_VEHICLES(Ped ped, BOOL toggle) // EB6FB9D48DDE23EC 533C0651
void _0xA9B61A329BFDCBEA(Any p0, BOOL p1) // A9B61A329BFDCBEA 2276DE0D
void _0x570389D1C3DE3C6B(Any p0) // 570389D1C3DE3C6B 59C52BE6
void _0x576594E8D64375E2(Any p0, BOOL p1) // 576594E8D64375E2 1D87DDC1
void _0xA52D5247A4227E14(Any p0) // A52D5247A4227E14 B52BA5F5
BOOL IS_ANY_PED_NEAR_POINT(float x, float y, float z, float radius) // 083961498679DC9F FBD9B050
void _SET_PED_FAST_ANIMATIONS(Ped ped, BOOL p1, BOOL p2) // 2208438012482A1A 187B9070
BOOL _0xFCF37A457CB96DC0(Any p0, float p1, float p2, float p3, float p4) // FCF37A457CB96DC0 45037B9B
void _TRACK_PED_VISIBILITY(Ped ped) // 7D7A2E43E74E2EB8 840D24D3
void GET_PED_FLOOD_INVINCIBILITY(Ped ped, BOOL p1) // 2BC338A7B21F4608 31C31DAA
void _0xCD018C591F94CB43(Any p0, BOOL p1) // CD018C591F94CB43
void _0x75BA1CB3B7D40CAF(Ped ped, BOOL p1) // 75BA1CB3B7D40CAF 9194DB71
BOOL IS_TRACKED_PED_VISIBLE(Ped ped) // 91C8E617F64188AC 33248CC1
Any _0x511F1A683387C7E2(Any p0) // 511F1A683387C7E2 5B1B70AA
BOOL IS_PED_TRACKED(Ped ped) // 4C5E1F087CD10BB7 7EB613D9
BOOL HAS_PED_RECEIVED_EVENT(Ped ped, Any p1) // 8507BCB710FA6DC0 ECD73DB0
BOOL _CAN_PED_SEE_PED(Ped ped1, Ped ped2) // 6CD5A433374D4CFB 74A0F291
BOOL _0x9C6A6C19B6C0C496(Ped p0, Any *p1) // 9C6A6C19B6C0C496
int GET_PED_BONE_INDEX(Ped ped, int boneId) // 3F428D08BE5AAE31 259C6BA2
int GET_PED_RAGDOLL_BONE_INDEX(Ped ped, int bone) // 2057EF813397A772 849F0716
void SET_PED_ENVEFF_SCALE(Ped ped, float value) // BF29516833893561 FC1CFC27
float GET_PED_ENVEFF_SCALE(Ped ped) // 9C14D30395A51A3C A3421E39
void SET_ENABLE_PED_ENVEFF_SCALE(Ped ped, BOOL toggle) // D2C5AA0C0E8D0F1E C70F4A84
void _0x110F526AB784111F(Ped ped, float p1) // 110F526AB784111F 3B882533
void _0xD69411AA0CEBF9E9(Ped ped, int p1, int p2, int p3) // D69411AA0CEBF9E9 87A0C174
void _0x1216E0BFA72CC703(Any p0, Any p1) // 1216E0BFA72CC703 7BD26837
void _0x2B5AA717A181FB4C(Ped ped, BOOL p1) // 2B5AA717A181FB4C 98E29ED0
BOOL _0xB8B52E498014F5B0(Ped ped) // B8B52E498014F5B0
int CREATE_SYNCHRONIZED_SCENE(float posX, float posY, float posZ, float roll, float pitch, float yaw, int p6) // 8C18E0F9080ADD73 FFDDF8FA
int _CREATE_SYNCHRONIZED_SCENE_2(float x, float y, float z, float radius, Hash object) // 62EC273D00187DCA F3876894
BOOL IS_SYNCHRONIZED_SCENE_RUNNING(int sceneId) // 25D39B935A038A26 57A282F1
void SET_SYNCHRONIZED_SCENE_ORIGIN(int sceneID, float x, float y, float z, float roll, float pitch, float yaw, int unk) // 6ACF6B7225801CD7 2EC2A0B2
void SET_SYNCHRONIZED_SCENE_PHASE(int sceneID, float phase) // 734292F4F0ABF6D0 F5AB0D98
float GET_SYNCHRONIZED_SCENE_PHASE(int sceneID) // E4A310B1D7FA73CC B0B2C852
void SET_SYNCHRONIZED_SCENE_RATE(int sceneID, float rate) // B6C49F8A5E295A5D F10112FD
float GET_SYNCHRONIZED_SCENE_RATE(int sceneID) // D80932D577274D40 89365F0D
void SET_SYNCHRONIZED_SCENE_LOOPED(int sceneID, BOOL toggle) // D9A897A4C6C2974F 32ED9F82
BOOL IS_SYNCHRONIZED_SCENE_LOOPED(int sceneID) // 62522002E0C391BA 47D87A84
void _SET_SYNCHRONIZED_SCENE_OCCLUSION_PORTAL(int sceneID, BOOL p1) // 394B9CD12435C981 2DE48DA1
BOOL _0x7F2F4F13AC5257EF(int SceneID) // 7F2F4F13AC5257EF 72CF2514
void ATTACH_SYNCHRONIZED_SCENE_TO_ENTITY(int sceneID, Entity entity, int boneIndex) // 272E4723B56A3B96 E9BA6189
void DETACH_SYNCHRONIZED_SCENE(int sceneID) // 6D38F1F04CBB37EA 52A1CAB2
void _DISPOSE_SYNCHRONIZED_SCENE(int scene) // CD9CC7E200A52A6F BF7F9035
BOOL FORCE_PED_MOTION_STATE(Ped ped, Hash motionStateHash, BOOL p2, BOOL p3, BOOL p4) // F28965D04F570DCA 164DDEFF
BOOL _0xF60165E1D2C5370B(Ped ped, Any *p1, float *p2) // F60165E1D2C5370B
void SET_PED_MAX_MOVE_BLEND_RATIO(Ped ped, float value) // 433083750C5E064A EAD0269A
void SET_PED_MIN_MOVE_BLEND_RATIO(Ped ped, float value) // 01A898D26E2333DD 383EC364
void SET_PED_MOVE_RATE_OVERRIDE(Ped ped, float value) // 085BF80FA50A39D1 900008C6
BOOL _0x46B05BCAE43856B0(Ped ped, int flag) // 46B05BCAE43856B0 79543043
int GET_PED_NEARBY_VEHICLES(Ped ped, int *sizeAndVehs) // CFF869CBFA210D82 CB716F68
int GET_PED_NEARBY_PEDS(Ped ped, int *sizeAndPeds, int ignore) // 23F8F5FC7E8C4A6B 4D3325F4
BOOL _0x7350823473013C02(Ped ped) // 7350823473013C02 F9FB4B71
BOOL IS_PED_USING_ACTION_MODE(Ped ped) // 00E73468D085F745 5AE7EDA2
void SET_PED_USING_ACTION_MODE(Ped ped, BOOL state, int timeout, char *action) // D75ACCF5E0FB5367 8802F696
void _0x781DE8FA214E87D2(Ped ped, char *p1) // 781DE8FA214E87D2
void SET_PED_CAPSULE(Ped ped, float value) // 364DF566EC833DE2 B153E1B9
int REGISTER_PEDHEADSHOT(Ped ped) // 4462658788425076 FFE2667B
Any GET_QUADBIKE_DISPLAY_VARIATIONS(Any p0) // 953563CE563143AF 4DD03628
void UNREGISTER_PEDHEADSHOT(int handle) // 96B1361D9B24C2FF 0879AE45
BOOL IS_PEDHEADSHOT_VALID(int handle) // A0A9668F158129A2 0B1080C4
BOOL IS_PEDHEADSHOT_READY(int handle) // 7085228842B13A67 761CD02E
char *GET_PEDHEADSHOT_TXD_STRING(int handle) // DB4EACD4AD0A5D6B 76D28E96
BOOL _0xF0DAEF2F545BEE25(int headshotHandle) // F0DAEF2F545BEE25 10F2C023
void _0x5D517B27CF6ECD04(Any p0) // 5D517B27CF6ECD04 0DBB2FA7
Any _0xEBB376779A760AA8() // EBB376779A760AA8 810158F8
Any _0x876928DDDFCCC9CD() // 876928DDDFCCC9CD 05023F8F
Any _0xE8A169E666CBC541() // E8A169E666CBC541 AA39FD6C
void _SET_PED_HEATSCALE_OVERRIDE(Any p0, Any p1) // C1F6EBF9A3D55538 EF9142DB
void _0x600048C60D5C2C51(Any p0) // 600048C60D5C2C51 0688DE64
void _0x2DF9038C90AD5264(float p0, float p1, float p2, float p3, float p4, int interiorFlags, float scale, int duration) // 2DF9038C90AD5264 909A1D76
void _0xB2AFF10216DEFA2F(float x, float y, float z, float p3, float p4, float p5, float p6, int interiorFlags, float scale, int duration) // B2AFF10216DEFA2F 4AAD0ECB
void _0xFEE4A5459472A9F8() // FEE4A5459472A9F8 492C9E46
Any _0x3C67506996001F5E() // 3C67506996001F5E 814A28F4
Any _0xA586FBEB32A53DBB() // A586FBEB32A53DBB 0B60D2BA
Any _0xF445DE8DA80A1792() // F445DE8DA80A1792 6B83ABDF
Any _0xA635C11B8C44AFC2() // A635C11B8C44AFC2 F46B4DC8
void _0x280C7E3AC7F56E90(Any p0, Any *p1, Any *p2, Any *p3) // 280C7E3AC7F56E90 36A4AC65
void _0xB782F8238512BAD5(Any p0, Any *p1) // B782F8238512BAD5 BA699DDF
void SET_IK_TARGET(Ped ped, int ikIndex, Entity entityLookAt, int boneLookAt, float offsetX, float offsetY, float offsetZ, Any p7, int blendInDuration, int blendOutDuration) // C32779C16FCEECD9 6FE5218C
void _0xED3C76ADFA6D07C4(Ped ped) // ED3C76ADFA6D07C4 FB4000DC
void REQUEST_ACTION_MODE_ASSET(char *asset) // 290E2780BB7AA598 572BA553
BOOL HAS_ACTION_MODE_ASSET_LOADED(char *asset) // E4B5F4BF2CB24E65 F7EB2BF1
void REMOVE_ACTION_MODE_ASSET(char *asset) // 13E940F88470FA51 3F480F92
void REQUEST_STEALTH_MODE_ASSET(char *asset) // 2A0A62FCDEE16D4F 280A004A
BOOL HAS_STEALTH_MODE_ASSET_LOADED(char *asset) // E977FC5B08AF3441 39245667
void REMOVE_STEALTH_MODE_ASSET(char *asset) // 9219857D21F0E842 8C0B243A
void SET_PED_LOD_MULTIPLIER(Ped ped, float multiplier) // DC2C5C242AAC342B 1D2B5C70
void _0xE861D0B05C7662B8(Pickup p0, Any p1, Blip *p2) // E861D0B05C7662B8 2F9550C2
void _0x129466ED55140F8D(Ped ped, BOOL toggle) // 129466ED55140F8D 37DBC2AD
void _0xCB968B53FC7F916D(Any p0, BOOL p1, Any p2, Any p3) // CB968B53FC7F916D C0F1BC91
BOOL _0x68772DB2B2526F9F(Ped ped, float x, float y, float z, float range) // 68772DB2B2526F9F 1A464167
BOOL _0x06087579E7AA85A9(Any p0, Any p1, float p2, float p3, float p4, float p5) // 06087579E7AA85A9 D0567D41
void _0xD8C3BE3EE94CAF2D(Any p0, Any p1, Any p2, Any p3, Any p4) // D8C3BE3EE94CAF2D 4BBE5E2C
void _0xD33DAA36272177C4(Ped ped) // D33DAA36272177C4 A89A53F2
void _0x83A169EABCDB10A2(Any p0, Any p1) // 83A169EABCDB10A2
void _0x288DF530C92DAD6F(Any p0, float p1) // 288DF530C92DAD6F