• Namespace list
  • Information
  • Downloads
  • Collapse all
  • Expand all
  • PLAYER [212]
  • ENTITY [161]
  • PED [570]
  • VEHICLE [519]
  • OBJECT [105]
  • AI [281]
  • GAMEPLAY [301]
  • AUDIO [233]
  • CUTSCENE [51]
  • INTERIOR [35]
  • CAM [214]
  • WEAPON [87]
  • ITEMSET [9]
  • STREAMING [117]
  • SCRIPT [27]
  • UI [451]
  • GRAPHICS [323]
  • STATS [162]
  • BRAIN [11]
  • MOBILE [26]
  • APP [17]
  • TIME [16]
  • PATHFIND [55]
  • CONTROLS [46]
  • DATAFILE [54]
  • FIRE [16]
    • edit Hash START_SCRIPT_FIRE(float X, float Y, float Z, int maxChildren, BOOL isGasFire) // 6B83617E04503888 E7529357
    • edit void REMOVE_SCRIPT_FIRE(int fireHandle) // 7FF548385680673F 6B21FE26
    • edit Ped START_ENTITY_FIRE(Ped entity) // F6A9D9708F6F23DF 8928428E
    • edit void STOP_ENTITY_FIRE(Entity entity) // 7F0DD2EBBB651AFF CE8C9066
    • edit BOOL IS_ENTITY_ON_FIRE(Entity entity) // 28D3FED7190D3A0B 8C73E64F
    • edit int GET_NUMBER_OF_FIRES_IN_RANGE(float x, float y, float z, float radius) // 50CAD495A460B305 654D93B7
    • edit void STOP_FIRE_IN_RANGE(float x, float y, float z, float radius) // 056A8A219B8E829F 725C7205
    • edit BOOL GET_CLOSEST_FIRE_POS(Vector3 *outPosition, float x, float y, float z) // 352A9F6BCF90081F C4977B47

      FIRE::GET_CLOSEST_FIRE_POS

      Hashes: 0x352A9F6BCF90081F 0xC4977B47
      BOOL GET_CLOSEST_FIRE_POS(Vector3 *outPosition, float x, float y,
        float z) // 0x352A9F6BCF90081F 0xC4977B47

      Returns TRUE if it found something. FALSE if not.

    • edit void ADD_EXPLOSION(float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake) // E3AD2BDBAEE269AC 10AF5258
    • edit void ADD_OWNED_EXPLOSION(Ped ped, float x, float y, float z, int explosionType, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake) // 172AA1B624FA1013 27EE0D67
    • edit void ADD_EXPLOSION_WITH_USER_VFX(Entity x, Entity y, Entity z, int explosionType, Hash explosionFx, float damageScale, BOOL isAudible, BOOL isInvisible, float cameraShake) // 36DD3FE58B5E5212 CF358946
    • edit BOOL IS_EXPLOSION_IN_AREA(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2) // 2E2EBA0EE7CED0E0 FB40075B
    • edit int _GET_EXPLOSIONS_IN_AREA(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2) // 6070104B699B2EF4
    • edit BOOL IS_EXPLOSION_IN_SPHERE(int explosionType, float x, float y, float z, float radius) // AB0F816885B0E483 D455A7F3
    • edit BOOL IS_EXPLOSION_IN_ANGLED_AREA(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float angle) // A079A6C51525DC4B 0128FED9
    • edit Entity _GET_PED_INSIDE_EXPLOSION_AREA(int explosionType, float x1, float y1, float z1, float x2, float y2, float z2, float radius) // 14BA4BA137AF6CEC AEC0D176
  • DECISIONEVENT [13]
  • ZONE [9]
  • ROPE [43]
  • WATER [11]
  • WORLDPROBE [11]
  • NETWORK [701]
  • NETWORKCASH [82]
  • DLC1 [36]
  • DLC2 [9]
  • SYSTEM [24]
  • DECORATOR [13]
  • SOCIALCLUB [60]
  • UNK [10]
  • UNK1 [17]
  • UNK2 [6]
  • UNK3 [36]