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  • PLAYER [212]
  • ENTITY [161]
  • PED [570]
  • VEHICLE [519]
  • OBJECT [105]
  • AI [281]
  • GAMEPLAY [301]
  • AUDIO [233]
  • CUTSCENE [51]
  • INTERIOR [35]
  • CAM [214]
  • WEAPON [87]
    • edit void ENABLE_LASER_SIGHT_RENDERING(BOOL toggle) // C8B46D7727D864AA E3438955
    • edit Hash GET_WEAPON_COMPONENT_TYPE_MODEL(Hash componentHash) // 0DB57B41EC1DB083 324FA47A
    • edit Hash GET_WEAPONTYPE_MODEL(Hash weaponHash) // F46CDC33180FDA94 44E1C269
    • edit Hash GET_WEAPONTYPE_SLOT(Hash weaponHash) // 4215460B9B8B7FA0 2E3759AF
    • edit Hash GET_WEAPONTYPE_GROUP(Hash weaponHash) // C3287EE3050FB74C 5F2DE833
    • edit void SET_CURRENT_PED_WEAPON(Ped ped, Hash weaponHash, BOOL equipNow) // ADF692B254977C0C B8278882
    • edit BOOL GET_CURRENT_PED_WEAPON(Ped ped, Hash *weaponHash, BOOL unused) // 3A87E44BB9A01D54 B0237302
    • edit Entity GET_CURRENT_PED_WEAPON_ENTITY_INDEX(Ped ped) // 3B390A939AF0B5FC 5D73CD20
    • edit Hash GET_BEST_PED_WEAPON(Ped ped, BOOL p1) // 8483E98E8B888AE2 B998D444
    • edit BOOL SET_CURRENT_PED_VEHICLE_WEAPON(Ped ped, Hash weaponHash) // 75C55983C2C39DAA 8E6F2AF1
    • edit BOOL GET_CURRENT_PED_VEHICLE_WEAPON(Ped ped, Hash *weaponHash) // 1017582BCD3832DC F26C5D65

      WEAPON::GET_CURRENT_PED_VEHICLE_WEAPON

      Hashes: 0x1017582BCD3832DC 0xF26C5D65
      BOOL GET_CURRENT_PED_VEHICLE_WEAPON(Ped ped, Hash *weaponHash)
      // 0x1017582BCD3832DC 0xF26C5D65

      Example in VB

      Public Shared Function GetVehicleCurrentWeapon(Ped As Ped) As Integer
      Dim arg As New OutputArgument()
      Native.Function.Call(Hash.GET_CURRENT_PED_VEHICLE_WEAPON, Ped, arg)
      Return arg.GetResult(Of Integer)()
      End Function

      Usage:
      If GetVehicleCurrentWeapon(Game.Player.Character) = -821520672 Then ...Do something
      Note: -821520672 = VEHICLE_WEAPON_PLANE_ROCKET

    • edit BOOL IS_PED_ARMED(Ped ped, int p1) // 475768A975D5AD17 0BFC892C
    • edit BOOL IS_WEAPON_VALID(Hash weaponHash) // 937C71165CF334B3 38CA2954
    • edit BOOL HAS_PED_GOT_WEAPON(Ped ped, Hash weaponHash, BOOL p2) // 8DECB02F88F428BC 43D2FA82
    • edit BOOL IS_PED_WEAPON_READY_TO_SHOOT(Ped ped) // B80CA294F2F26749 02A32CB0
    • edit Hash GET_PED_WEAPONTYPE_IN_SLOT(Ped ped, Hash weaponSlot) // EFFED78E9011134D 9BC64E16
    • edit int GET_AMMO_IN_PED_WEAPON(Ped ped, Hash weaponhash) // 015A522136D7F951 0C755733
    • edit void ADD_AMMO_TO_PED(Ped ped, Hash weaponHash, int ammo) // 78F0424C34306220 7F0580C7
    • edit void SET_PED_AMMO(Ped ped, Hash weaponHash, int ammo) // 14E56BC5B5DB6A19 BF90DF1A
    • edit void SET_PED_INFINITE_AMMO(Ped ped, BOOL toggle, Hash weaponHash) // 3EDCB0505123623B 9CB8D278
    • edit void SET_PED_INFINITE_AMMO_CLIP(Ped ped, BOOL toggle) // 183DADC6AA953186 5A5E3B67
    • edit void GIVE_WEAPON_TO_PED(Ped ped, Hash weaponHash, int ammoCount, BOOL isHidden, BOOL equipNow) // BF0FD6E56C964FCB C4D88A85
    • edit void GIVE_DELAYED_WEAPON_TO_PED(Ped ped, Hash weaponHash, int ammoCount, BOOL equipNow) // B282DC6EBD803C75 5868D20D
    • edit void REMOVE_ALL_PED_WEAPONS(Ped ped, BOOL unused) // F25DF915FA38C5F3 A44CE817
    • edit void REMOVE_WEAPON_FROM_PED(Ped ped, Hash weaponHash) // 4899CB088EDF59B8 9C37F220
    • edit void HIDE_PED_WEAPON_FOR_SCRIPTED_CUTSCENE(Ped ped, BOOL toggle) // 6F6981D2253C208F 00CFD6E9
    • edit void SET_PED_CURRENT_WEAPON_VISIBLE(Ped ped, BOOL visible, BOOL deselectWeapon, BOOL p3, BOOL p4) // 0725A4CCFDED9A70 00BECD77
    • edit void SET_PED_DROPS_WEAPONS_WHEN_DEAD(Ped ped, BOOL toggle) // 476AE72C1D19D1A8 8A444056
    • edit BOOL HAS_PED_BEEN_DAMAGED_BY_WEAPON(Ped ped, Hash weaponHash, int weaponType) // 2D343D2219CD027A CDFBBCC6
    • edit void CLEAR_PED_LAST_WEAPON_DAMAGE(Ped ped) // 0E98F88A24C5F4B8 52C68832
    • edit BOOL HAS_ENTITY_BEEN_DAMAGED_BY_WEAPON(Entity entity, Hash weaponHash, int weaponType) // 131D401334815E94 6DAABB39
    • edit void CLEAR_ENTITY_LAST_WEAPON_DAMAGE(Entity entity) // AC678E40BE7C74D2 CEC2732B
    • edit void SET_PED_DROPS_WEAPON(Ped ped) // 6B7513D9966FBEC0 3D3329FA
    • edit void SET_PED_DROPS_INVENTORY_WEAPON(Ped ped, Hash weaponHash, float xOffset, float yOffset, float zOffset, int ammoCount) // 208A1888007FC0E6 81FFB874
    • edit int GET_MAX_AMMO_IN_CLIP(Ped ped, Hash weaponHash, BOOL p2) // A38DCFFCEA8962FA 6961E2A4
    • edit BOOL GET_AMMO_IN_CLIP(Ped ped, Hash weaponHash, int *ammo) // 2E1202248937775C 73C100C3
    • edit BOOL SET_AMMO_IN_CLIP(Ped ped, Hash weaponHash, int ammo) // DCD2A934D65CB497 A54B0B10
    • edit BOOL GET_MAX_AMMO(Ped ped, Hash weaponHash, int *ammo) // DC16122C7A20C933 0B294796
    • edit void SET_PED_AMMO_BY_TYPE(Ped ped, Hash ammoType, int ammo) // 5FD1E1F011E76D7E 311C52BB
    • edit int GET_PED_AMMO_BY_TYPE(Ped ped, Hash ammoType) // 39D22031557946C1 54077C4D
    • edit void SET_PED_AMMO_TO_DROP(Any ammoType, int ammo) // A4EFEF9440A5B0EF 2386A307
    • edit void _0xE620FD3512A04F18(float p0) // E620FD3512A04F18 D6460EA2
    • edit Hash GET_PED_AMMO_TYPE_FROM_WEAPON(Ped ped, Hash weaponHash) // 7FEAD38B326B9F74 09337863
    • edit BOOL GET_PED_LAST_WEAPON_IMPACT_COORD(Ped ped, Vector3 *coords) // 6C4D0409BA1A2BC2 9B266079
    • edit void SET_PED_GADGET(Ped ped, Hash gadgetHash, BOOL p2) // D0D7B1E680ED4A1A 8A256D0A
    • edit BOOL GET_IS_PED_GADGET_EQUIPPED(Ped ped, Hash gadgetHash) // F731332072F5156C 8DDD0B5B
    • edit Hash GET_SELECTED_PED_WEAPON(Ped ped) // 0A6DB4965674D243 D240123E
    • edit void EXPLODE_PROJECTILES(Ped ped, Hash weaponHash, BOOL p2) // FC4BD125DE7611E4 35A0B955
    • edit void REMOVE_ALL_PROJECTILES_OF_TYPE(Hash weaponHash, BOOL p1) // FC52E0F37E446528 A5F89919
    • edit float GET_LOCKON_DISTANCE_OF_CURRENT_PED_WEAPON(Ped ped) // 840F03E9041E2C9C 3612110D
    • edit float GET_MAX_RANGE_OF_CURRENT_PED_WEAPON(Ped ped) // 814C9D19DFD69679 B2B2BBAA
    • edit BOOL HAS_VEHICLE_GOT_PROJECTILE_ATTACHED(Ped driver, Vehicle vehicle, Hash weaponHash, Any p3) // 717C8481234E3B88 A57E2E80
    • edit void GIVE_WEAPON_COMPONENT_TO_PED(Ped ped, Hash weaponHash, Hash componentHash) // D966D51AA5B28BB9 3E1E286D
    • edit void REMOVE_WEAPON_COMPONENT_FROM_PED(Ped ped, Hash weaponHash, Hash componentHash) // 1E8BE90C74FB4C09 412AA00D
    • edit BOOL HAS_PED_GOT_WEAPON_COMPONENT(Ped ped, Hash weaponHash, Hash componentHash) // C593212475FAE340 DC0FC145
    • edit BOOL IS_PED_WEAPON_COMPONENT_ACTIVE(Ped ped, Hash weaponHash, Hash componentHash) // 0D78DE0572D3969E 7565FB19
    • edit BOOL _PED_SKIP_NEXT_RELOADING(Ped ped) // 8C0D57EA686FAD87 82EEAF0F
    • edit BOOL MAKE_PED_RELOAD(Ped ped) // 20AE33F3AC9C0033 515292C2
    • edit void REQUEST_WEAPON_ASSET(Hash weaponHash, int p1, int p2) // 5443438F033E29C3 65D139A5
    • edit BOOL HAS_WEAPON_ASSET_LOADED(Hash weaponHash) // 36E353271F0E90EE 1891D5BB
    • edit void REMOVE_WEAPON_ASSET(Hash weaponHash) // AA08EF13F341C8FC 2C0DFE3C
    • edit Object CREATE_WEAPON_OBJECT(Hash weaponHash, int ammoCount, float x, float y, float z, BOOL showWorldModel, float heading, Any p7) // 9541D3CF0D398F36 62F5987F
    • edit void GIVE_WEAPON_COMPONENT_TO_WEAPON_OBJECT(Object weaponObject, Hash addonHash) // 33E179436C0B31DB F7612A37
    • edit void REMOVE_WEAPON_COMPONENT_FROM_WEAPON_OBJECT(Object weaponObject, Hash component) // F7D82B0D66777611 A6E7ED3C
    • edit BOOL HAS_WEAPON_GOT_WEAPON_COMPONENT(Object weapon, Hash addonHash) // 76A18844E743BF91 1D368510
    • edit void GIVE_WEAPON_OBJECT_TO_PED(Object weaponObject, Ped ped) // B1FA61371AF7C4B7 639AF3EF
    • edit BOOL DOES_WEAPON_TAKE_WEAPON_COMPONENT(Hash weaponHash, Hash componentHash) // 5CEE3DF569CECAB0 B1817BAA
    • edit Object GET_WEAPON_OBJECT_FROM_PED(Ped ped, BOOL p1) // CAE1DC9A0E22A16D DF939A38
    • edit void SET_PED_WEAPON_TINT_INDEX(Ped ped, Hash weaponHash, int tintIndex) // 50969B9B89ED5738 EB2A7B23
    • edit int GET_PED_WEAPON_TINT_INDEX(Ped ped, Hash weaponHash) // 2B9EEDC07BD06B9F 3F9C90A7
    • edit void SET_WEAPON_OBJECT_TINT_INDEX(Object weapon, int tintIndex) // F827589017D4E4A9 44ACC1DA
    • edit int GET_WEAPON_OBJECT_TINT_INDEX(Object weapon) // CD183314F7CD2E57 D91D9576
    • edit int GET_WEAPON_TINT_COUNT(Hash weaponHash) // 5DCF6C5CAB2E9BF7 99E4EAAB
    • edit BOOL GET_WEAPON_HUD_STATS(Hash weaponHash, Any *outData) // D92C739EE34C9EBA A9AD3D98
    • edit BOOL GET_WEAPON_COMPONENT_HUD_STATS(Hash componentHash, int *outData) // B3CAF387AE12E9F8 BB5498F4
    • edit float _0x3133B907D8B32053(Hash weapon, int p1) // 3133B907D8B32053
    • edit int GET_WEAPON_CLIP_SIZE(Hash weaponHash) // 583BE370B1EC6EB4 8D515E66
    • edit void SET_PED_CHANCE_OF_FIRING_BLANKS(Ped ped, float xBias, float yBias) // 8378627201D5497D B4F44C6E
    • edit Entity SET_PED_SHOOT_ORDNANCE_WEAPON(Ped ped, BOOL p1) // B4C8D77C80C0421E EC2E5304
    • edit void REQUEST_WEAPON_HIGH_DETAIL_MODEL(Entity weaponObject) // 48164DBB970AC3F0 E3BD00F9
    • edit BOOL IS_PED_CURRENT_WEAPON_SILENCED(Ped ped) // 65F0C5AE05943EC7 BAF7BFBE
    • edit BOOL SET_WEAPON_SMOKEGRENADE_ASSIGNED(Ped ped) // 4B7620C47217126C 76876154
    • edit Any SET_FLASH_LIGHT_FADE_DISTANCE(float distance) // CEA66DAD478CD39B B0127EA7
    • edit void SET_WEAPON_ANIMATION_OVERRIDE(Ped ped, Hash animStyle) // 1055AC3A667F09D9 A5DF7484
    • edit int GET_WEAPON_DAMAGE_TYPE(Hash weaponHash) // 3BE0BB12D25FB305 013AFC13
    • edit void _0xE4DCEC7FD5B739A5(Ped ped) // E4DCEC7FD5B739A5 64646F1D
    • edit BOOL CAN_USE_WEAPON_ON_PARACHUTE(Hash weaponHash) // BC7BE5ABC0879F74 135E7AD4
  • ITEMSET [9]
  • STREAMING [117]
  • SCRIPT [27]
  • UI [451]
  • GRAPHICS [323]
  • STATS [162]
  • BRAIN [11]
  • MOBILE [26]
  • APP [17]
  • TIME [16]
  • PATHFIND [55]
  • CONTROLS [46]
  • DATAFILE [54]
  • FIRE [16]
  • DECISIONEVENT [13]
  • ZONE [9]
  • ROPE [43]
  • WATER [11]
  • WORLDPROBE [11]
  • NETWORK [701]
  • NETWORKCASH [82]
  • DLC1 [36]
  • DLC2 [9]
  • SYSTEM [24]
  • DECORATOR [13]
  • SOCIALCLUB [60]
  • UNK [10]
  • UNK1 [17]
  • UNK2 [6]
  • UNK3 [36]