BOOL DOES_ENTITY_EXIST(Entity entity) // 7239B21A38F536BA 3AC90869
BOOL DOES_ENTITY_BELONG_TO_THIS_SCRIPT(Entity entity, BOOL p2) // DDE6DF5AE89981D2 ACFEB3F9
BOOL DOES_ENTITY_HAVE_DRAWABLE(Entity entity) // 060D6E96F8B8E48D A5B33300
BOOL DOES_ENTITY_HAVE_PHYSICS(Entity entity) // DA95EA3317CC5064 9BCD2979
BOOL HAS_ENTITY_ANIM_FINISHED(Entity entity, char *animDict, char *animName, int p3) // 20B711662962B472 1D9CAB92
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_OBJECT(Entity entity) // 95EB9964FF5C5C65 6B74582E
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_PED(Entity entity) // 605F5A140F202491 53FD4A25
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ANY_VEHICLE(Entity entity) // DFD5033FDBA0A9C8 878C2CE0
BOOL HAS_ENTITY_BEEN_DAMAGED_BY_ENTITY(Entity entity1, Entity entity2, BOOL p2) // C86D67D52A707CF8 07FC77E0
BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY(Entity entity1, Entity entity2, int traceType) // FCDFF7B72D23A1AC 53576FA7
BOOL HAS_ENTITY_CLEAR_LOS_TO_ENTITY_IN_FRONT(Entity entity1, Entity entity2) // 0267D00AF114F17A 210D87C8
BOOL HAS_ENTITY_COLLIDED_WITH_ANYTHING(Entity entity) // 8BAD02F0368D9E14 662A2F41
Hash GET_LAST_MATERIAL_HIT_BY_ENTITY(Entity entity) // 5C3D0A935F535C4C C0E3AA47
Vector3 GET_COLLISION_NORMAL_OF_LAST_HIT_FOR_ENTITY(Entity entity) // E465D4AB7CA6AE72 AB415C07
void FORCE_ENTITY_AI_AND_ANIMATION_UPDATE(Entity entity) // 40FDEDB72F8293B2 58D9775F
float GET_ENTITY_ANIM_CURRENT_TIME(Entity entity, char *animDict, char *animName) // 346D81500D088F42 83943F41
float GET_ENTITY_ANIM_TOTAL_TIME(Entity entity, char *animDict, char *animName) // 50BD2730B191E360 433A9D18
float _GET_ANIM_DURATION(char *animDict, char *animName) // FEDDF04D62B8D790
Entity GET_ENTITY_ATTACHED_TO(Entity entity) // 48C2BED9180FE123 FE1589F9
Vector3 GET_ENTITY_COORDS(Entity entity, BOOL alive) // 3FEF770D40960D5A 1647F1CB
Vector3 GET_ENTITY_FORWARD_VECTOR(Entity entity) // 0A794A5A57F8DF91 84DCECBF
float GET_ENTITY_FORWARD_X(Entity entity) // 8BB4EF4214E0E6D5 49FAE914
float GET_ENTITY_FORWARD_Y(Entity entity) // 866A4A5FAE349510 9E2F917C
float GET_ENTITY_HEADING(Entity entity) // E83D4F9BA2A38914 972CC383
float _GET_ENTITY_PHYSICS_HEADING(Entity entity) // 846BF6291198A71E
int GET_ENTITY_HEALTH(Entity entity) // EEF059FAD016D209 8E3222B7
int GET_ENTITY_MAX_HEALTH(Entity entity) // 15D757606D170C3C C7AE6AA1
void SET_ENTITY_MAX_HEALTH(Entity entity, int value) // 166E7CF68597D8B5 96F84DF8
float GET_ENTITY_HEIGHT(Entity entity, float X, float Y, float Z, BOOL atTop, BOOL inWorldCoords) // 5A504562485944DD EE443481
float GET_ENTITY_HEIGHT_ABOVE_GROUND(Entity entity) // 1DD55701034110E5 57F56A4D
void GET_ENTITY_MATRIX(Entity entity, Vector3 *rightVector, Vector3 *forwardVector, Vector3 *upVector, Vector3 *position) // ECB2FC7235A7D137 EB9EB001
Hash GET_ENTITY_MODEL(Entity entity) // 9F47B058362C84B5 DAFCB3EC
Vector3 GET_OFFSET_FROM_ENTITY_GIVEN_WORLD_COORDS(Entity entity, float posX, float posY, float posZ) // 2274BC1C4885E333 6477EC9E
Vector3 GET_OFFSET_FROM_ENTITY_IN_WORLD_COORDS(Entity entity, float offsetX, float offsetY, float offsetZ) // 1899F328B0E12848 ABCF043A
float GET_ENTITY_PITCH(Entity entity) // D45DC2893621E1FE FCE6ECE5
void GET_ENTITY_QUATERNION(Entity entity, float *x, float *y, float *z, float *w) // 7B3703D2D32DFA18 5154EC90
float GET_ENTITY_ROLL(Entity entity) // 831E0242595560DF 36610842
Vector3 GET_ENTITY_ROTATION(Entity entity, int rotationOrder) // AFBD61CC738D9EB9 8FF45B04
Vector3 GET_ENTITY_ROTATION_VELOCITY(Entity entity) // 213B91045D09B983 9BF8A73F
char *GET_ENTITY_SCRIPT(Entity entity, ScrHandle *script) // A6E9C38DB51D7748 B7F70784
float GET_ENTITY_SPEED(Entity entity) // D5037BA82E12416F 9E1E4798
Vector3 GET_ENTITY_SPEED_VECTOR(Entity entity, BOOL relative) // 9A8D700A51CB7B0D 3ED2B997
float GET_ENTITY_UPRIGHT_VALUE(Entity entity) // 95EED5A694951F9F F4268190
Vector3 GET_ENTITY_VELOCITY(Entity entity) // 4805D2B1D8CF94A9 C14C9B6B
Object GET_OBJECT_INDEX_FROM_ENTITY_INDEX(Entity entity) // D7E3B9735C0F89D6 BC5A9C58
Ped GET_PED_INDEX_FROM_ENTITY_INDEX(Entity entity) // 04A2A40C73395041 C46F74AC
Vehicle GET_VEHICLE_INDEX_FROM_ENTITY_INDEX(Entity entity) // 4B53F92932ADFAC0 C69CF43D
Vector3 GET_WORLD_POSITION_OF_ENTITY_BONE(Entity entity, int boneIndex) // 44A8FCB8ED227738 7C6339DF
Player GET_NEAREST_PLAYER_TO_ENTITY(Entity entity) // 7196842CB375CDB3 CE17FDEC
Player GET_NEAREST_PLAYER_TO_ENTITY_ON_TEAM(Entity entity, int team) // 4DC9A62F844D9337 B1808F56
int GET_ENTITY_TYPE(Entity entity) // 8ACD366038D14505 0B1BD08D
int _GET_ENTITY_POPULATION_TYPE(Entity entity) // F6F5161F4534EDFF
BOOL IS_AN_ENTITY(int handle) // 731EC8A916BD11A1 D4B9715A
BOOL IS_ENTITY_A_PED(Entity entity) // 524AC5ECEA15343E 55D33EAB
BOOL IS_ENTITY_A_MISSION_ENTITY(Entity entity) // 0A7B270912999B3C 2632E124
BOOL IS_ENTITY_A_VEHICLE(Entity entity) // 6AC7003FA6E5575E BE800B01
BOOL IS_ENTITY_AN_OBJECT(Player *entity) // 8D68C8FD0FACA94E 3F52E561
BOOL IS_ENTITY_AT_COORD(Entity entity, float xPos, float yPos, float zPos, float xSize, float ySize, float zSize, BOOL p7, BOOL p8, int p9) // 20B60995556D004F D749B606
BOOL IS_ENTITY_AT_ENTITY(Entity entity1, Entity entity2, float xSize, float ySize, float zSize, BOOL p5, BOOL p6, int p7) // 751B70C3D034E187 DABDCB52
BOOL IS_ENTITY_ATTACHED(Entity entity) // B346476EF1A64897 EC1479D5
BOOL IS_ENTITY_ATTACHED_TO_ANY_OBJECT(Entity entity) // CF511840CEEDE0CC 0B5DE340
BOOL IS_ENTITY_ATTACHED_TO_ANY_PED(Entity entity) // B1632E9A5F988D11 9D7A609C
BOOL IS_ENTITY_ATTACHED_TO_ANY_VEHICLE(Entity entity) // 26AA915AD89BFB4B DE5C995E
BOOL IS_ENTITY_ATTACHED_TO_ENTITY(Entity from, Entity to) // EFBE71898A993728 B0ABFEA8
BOOL IS_ENTITY_DEAD(Entity entity) // 5F9532F3B5CC2551 B6F7CBAC
BOOL IS_ENTITY_IN_AIR(Entity entity) // 886E37EC497200B6 A4157987
BOOL IS_ENTITY_IN_ANGLED_AREA(Entity entity, float originX, float originY, float originZ, float edgeX, float edgeY, float edgeZ, float angle, BOOL p8, BOOL p9, Any p10) // 51210CED3DA1C78A 883622FA
BOOL IS_ENTITY_IN_AREA(Entity entity, float x1, float y1, float z1, float x2, float y2, float z2, BOOL p7, BOOL p8, Any p9) // 54736AA40E271165 8C2DFA9D
BOOL IS_ENTITY_IN_ZONE(Entity entity, char *zone) // B6463CF6AF527071 45C82B21
BOOL IS_ENTITY_IN_WATER(Entity entity) // CFB0A0D8EDD145A3 4C3C2508
float GET_ENTITY_SUBMERGED_LEVEL(Entity entity) // E81AFC1BC4CC41CE 0170F68C
void _SET_USED_BY_PLAYER(Entity entity, BOOL toggle) // 694E00132F2823ED 40C84A74
BOOL IS_ENTITY_ON_SCREEN(Entity entity) // E659E47AF827484B C1FEC5ED
BOOL IS_ENTITY_PLAYING_ANIM(Entity entity, char *animDict, char *animName, int taskFlag) // 1F0B79228E461EC9 0D130D34
BOOL IS_ENTITY_STATIC(Entity entity) // 1218E6886D3D8327 928E12E9
BOOL IS_ENTITY_TOUCHING_ENTITY(Entity entity, Entity targetEntity) // 17FFC1B2BA35A494 6B931477
BOOL IS_ENTITY_TOUCHING_MODEL(Entity entity, Hash modelHash) // 0F42323798A58C8C 307E7611
BOOL IS_ENTITY_UPRIGHT(Entity entity, float angle) // 5333F526F6AB19AA 3BCDF4E1
BOOL IS_ENTITY_UPSIDEDOWN(Entity entity) // 1DBD58820FA61D71 5ACAA48F
BOOL IS_ENTITY_VISIBLE(Entity entity) // 47D6F43D77935C75 120B4ED5
BOOL IS_ENTITY_VISIBLE_TO_SCRIPT(Entity entity) // D796CB5BA8F20E32 5D240E9D
BOOL IS_ENTITY_OCCLUDED(Entity entity) // E31C2C72B8692B64 46BC5B40
BOOL WOULD_ENTITY_BE_OCCLUDED(Hash entityModelHash, float x, float y, float z, BOOL p4) // EE5D2A122E09EC42 EA127CBC
BOOL IS_ENTITY_WAITING_FOR_WORLD_COLLISION(Entity entity) // D05BFF0C0A12C68F 00AB7A4A
void APPLY_FORCE_TO_ENTITY_CENTER_OF_MASS(Entity entity, int forceType, float x, float y, float z, BOOL p5, BOOL isDirectionRel, BOOL isForceRel, BOOL p8) // 18FF00FC7EFF559E 28924E98
void APPLY_FORCE_TO_ENTITY(Entity entity, int forceFlags, float x, float y, float z, float offX, float offY, float offZ, int boneIndex, BOOL isDirectionRel, BOOL ignoreUpVec, BOOL isForceRel, BOOL p12, BOOL p13) // C5F68BE9613E2D18 C1C0855A
void ATTACH_ENTITY_TO_ENTITY(Entity entity1, Entity entity2, int boneIndex, float xPos, float yPos, float zPos, float xRot, float yRot, float zRot, BOOL p9, BOOL useSoftPinning, BOOL collision, BOOL isPed, int vertexIndex, BOOL fixedRot) // 6B9BBD38AB0796DF EC024237
void ATTACH_ENTITY_TO_ENTITY_PHYSICALLY(Entity entity1, Entity entity2, int boneIndex1, int boneIndex2, float xPos1, float yPos1, float zPos1, float xPos2, float yPos2, float zPos2, float xRot, float yRot, float zRot, float breakForce, BOOL fixedRot, BOOL p15, BOOL collision, BOOL teleport, int p18) // C3675780C92F90F9 0547417F
void PROCESS_ENTITY_ATTACHMENTS(Entity entity) // F4080490ADC51C6F 6909BA59
int GET_ENTITY_BONE_INDEX_BY_NAME(Entity entity, char *boneName) // FB71170B7E76ACBA E4ECAC22
void CLEAR_ENTITY_LAST_DAMAGE_ENTITY(Entity entity) // A72CD9CA74A5ECBA 2B83F43B
void DELETE_ENTITY(Entity *entity) // AE3CBE5BF394C9C9 FAA3D236
void DETACH_ENTITY(Entity entity, BOOL p1, BOOL collision) // 961AC54BF0613F5D C8EFCB41
void FREEZE_ENTITY_POSITION(Entity entity, BOOL toggle) // 428CA6DBD1094446 65C16D57
void _SET_ENTITY_NOT_HAVE_ADVANCED_PHYSICS(Entity entity, BOOL toggle) // 3910051CCECDB00C D3850671
BOOL PLAY_ENTITY_ANIM(Entity entity, char *animName, char *animDict, float p3, BOOL loop, BOOL stayInAnim, BOOL p6, float delta, Any bitset) // 7FB218262B810701 878753D5
BOOL PLAY_SYNCHRONIZED_ENTITY_ANIM(Entity entity, int SceneID, char *animName, char *animDict, float speed, float speedMult, int flag, float flag2) // C77720A12FE14A86 012760AA
BOOL PLAY_SYNCHRONIZED_MAP_ENTITY_ANIM(float posX, float posY, float posZ, float radius, Object prop, int sceneID, char *animName, char *animDict, float playbackRate, float unkFlag, BOOL unkBool, float unkFlag2) // B9C54555ED30FBC4 EB4CBA74
BOOL STOP_SYNCHRONIZED_MAP_ENTITY_ANIM(float posX, float posY, float posZ, float radius, Object object, float playbackRate) // 11E79CAB7183B6F5 7253D5B2
Any STOP_ENTITY_ANIM(Entity entity, char *animation, char *animGroup, float p3) // 28004F88151E03E0 C4769830
BOOL STOP_SYNCHRONIZED_ENTITY_ANIM(Entity entity, float p1, BOOL p2) // 43D3807C077261E3 E27D2FC1
BOOL HAS_ANIM_EVENT_FIRED(Entity entity, Hash actionHash) // EAF4CD9EA3E7E922 66571CA0
BOOL FIND_ANIM_EVENT_PHASE(char *animDictionary, char *animName, char *p2, Any *p3, Any *p4) // 07F1BE2BCCAA27A7 C41DDA62
void SET_ENTITY_ANIM_CURRENT_TIME(Entity entity, char *animDictionary, char *animName, float time) // 4487C259F0F70977 99D90735
void SET_ENTITY_ANIM_SPEED(Entity entity, char *animDictionary, char *animName, float speedMultiplier) // 28D1A16553C51776 3990C90A
void SET_ENTITY_AS_MISSION_ENTITY(Entity entity, BOOL p1, BOOL p2) // AD738C3085FE7E11 5D1F9E0F
void SET_ENTITY_AS_NO_LONGER_NEEDED(Entity *entity) // B736A491E64A32CF ADF2267C
void SET_PED_AS_NO_LONGER_NEEDED(Ped *ped) // 2595DD4236549CE3 9A388380
void SET_VEHICLE_AS_NO_LONGER_NEEDED(Vehicle *vehicle) // 629BFA74418D6239 9B0E10BE
void SET_OBJECT_AS_NO_LONGER_NEEDED(Object *object) // 3AE22DEB5BA5A3E6 3F6B949F
void SET_ENTITY_CAN_BE_DAMAGED(Entity entity, BOOL toggle) // 1760FFA8AB074D66 60B6E744
void SET_ENTITY_CAN_BE_DAMAGED_BY_RELATIONSHIP_GROUP(Entity entity, BOOL bCanBeDamaged, int relGroup) // E22D8FDE858B8119 34165B5D
void SET_ENTITY_CAN_BE_TARGETED_WITHOUT_LOS(Entity entity, BOOL toggle) // D3997889736FD899 3B13797C
void SET_ENTITY_COLLISION(Entity entity, BOOL toggle, BOOL keepPhysics) // 1A9205C1B9EE827F 139FD37D
BOOL _GET_ENTITY_COLLISON_DISABLED(Entity entity) // CCF1E97BEFDAE480
void _SET_ENTITY_COMPLETELY_DISABLE_COLLISION(Entity entity, BOOL p1, BOOL p2) // 9EBC85ED0FFFE51C
void SET_ENTITY_COORDS(Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL clearArea) // 06843DA7060A026B DF70B41B
void _SET_ENTITY_COORDS_2(Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis, BOOL clearArea) // 621873ECE1178967
void SET_ENTITY_COORDS_NO_OFFSET(Entity entity, float xPos, float yPos, float zPos, BOOL xAxis, BOOL yAxis, BOOL zAxis) // 239A3351AC1DA385 4C83DE8D
void SET_ENTITY_DYNAMIC(Entity entity, BOOL toggle) // 1718DE8E3F2823CA 236F525B
void SET_ENTITY_HEADING(Entity entity, float heading) // 8E2530AA8ADA980E E0FF064D
void SET_ENTITY_HEALTH(Entity entity, int health) // 6B76DC1F3AE6E6A3 FBCD1831
void SET_ENTITY_INVINCIBLE(Entity entity, BOOL toggle) // 3882114BDE571AD4 C1213A21
void SET_ENTITY_IS_TARGET_PRIORITY(Entity entity, BOOL p1, float p2) // EA02E132F5C68722 9729EE32
void SET_ENTITY_LIGHTS(Entity entity, BOOL toggle) // 7CFBA6A80BDF3874 E8FC85AF
void SET_ENTITY_LOAD_COLLISION_FLAG(Entity entity, BOOL toggle) // 0DC7CABAB1E9B67E C52F295Bvoid SET_ENTITY_LOAD_COLLISION_FLAG(Entity entity, BOOL toggle)
// 0x0DC7CABAB1E9B67E 0xC52F295B
Certainly not the main usage of this native but when set to true for a Vehicle, it will prevent the vehicle to explode if it is spawned far away from the player.
Dr. Underscore (09/08/19):
This function has a new parameter? I don't know what it does, but this is what the function definition looks like:
void SET_ENTITY_LOAD_COLLISION_FLAG(Entity ent, BOOL toggle, BOOL unk2);
BOOL HAS_COLLISION_LOADED_AROUND_ENTITY(Entity entity) // E9676F61BC0B3321 851687F9
void SET_ENTITY_MAX_SPEED(Entity entity, float speed) // 0E46A3FCBDE2A1B1 46AFFED3
void SET_ENTITY_ONLY_DAMAGED_BY_PLAYER(Entity entity, BOOL toggle) // 79F020FF9EDC0748 4B707F50
void SET_ENTITY_ONLY_DAMAGED_BY_RELATIONSHIP_GROUP(Entity entity, BOOL p1, Hash relationshipHash) // 7022BD828FA0B082 202237E2
void SET_ENTITY_PROOFS(Entity entity, BOOL bulletProof, BOOL fireProof, BOOL explosionProof, BOOL collisionProof, BOOL meleeProof, BOOL steamProof, BOOL smokeProof, BOOL drownProof) // FAEE099C6F890BB8 7E9EAB66
void SET_ENTITY_QUATERNION(Entity entity, float x, float y, float z, float w) // 77B21BE7AC540F07 83B6046F
void SET_ENTITY_RECORDS_COLLISIONS(Entity entity, BOOL toggle) // 0A50A1EEDAD01E65 6B189A1A
void SET_ENTITY_ROTATION(Entity entity, float pitch, float roll, float yaw, int rotationOrder, BOOL p5) // 8524A8B0171D5E07 0A345EFE
void SET_ENTITY_VISIBLE(Entity entity, BOOL toggle, BOOL unk) // EA1C610A04DB6BBB D043E8E1
void SET_ENTITY_VELOCITY(Entity entity, float x, float y, float z) // 1C99BB7B6E96D16F FF5A1988
void SET_ENTITY_HAS_GRAVITY(Entity entity, BOOL toggle) // 4A4722448F18EEF5 E2F262BF
void SET_ENTITY_LOD_DIST(Entity entity, int value) // 5927F96A78577363 D7ACC7AD
int GET_ENTITY_LOD_DIST(Entity entity) // 4159C2762B5791D6 4DA3D51F
void SET_ENTITY_ALPHA(Entity entity, int alphaLevel, BOOL unk) // 44A0870B7E92D7C0 AE667CB0
int GET_ENTITY_ALPHA(Entity entity) // 5A47B3B5E63E94C6 1560B017
void RESET_ENTITY_ALPHA(Entity entity) // 9B1E824FFBB7027A 8A30761C
void _0x5C3B791D580E0BC2(Entity entity, float p1) // 5C3B791D580E0BC2
void SET_ENTITY_ALWAYS_PRERENDER(Entity entity, BOOL toggle) // ACAD101E1FB66689 D8FF798A
void SET_ENTITY_RENDER_SCORCHED(Entity entity, BOOL toggle) // 730F5F8D3F0F2050 AAC9317B
void SET_ENTITY_TRAFFICLIGHT_OVERRIDE(Entity entity, int state) // 57C5DB656185EAC4 C47F5B91
void _0x78E8E3A640178255(Entity entity) // 78E8E3A640178255
void CREATE_MODEL_SWAP(float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6) // 92C47782FDA8B2A3 0BC12F9E
void REMOVE_MODEL_SWAP(float x, float y, float z, float radius, Hash originalModel, Hash newModel, BOOL p6) // 033C0F9A64E229AE CE0AA8BC
void CREATE_MODEL_HIDE(float x, float y, float z, float radius, Hash model, BOOL p5) // 8A97BCA30A0CE478 7BD5CF2F
void CREATE_MODEL_HIDE_EXCLUDING_SCRIPT_OBJECTS(float x, float y, float z, float radius, Hash model, BOOL p5) // 3A52AE588830BF7F 07AAF22C
void REMOVE_MODEL_HIDE(float x, float y, float z, float radius, Hash model, BOOL p5) // D9E3006FB3CBD765 993DBC10
void CREATE_FORCED_OBJECT(float x, float y, float z, Any p3, Hash modelHash, BOOL p5) // 150E808B375A385A 335190A2
void REMOVE_FORCED_OBJECT(float posX, float posY, float posZ, float unk, Hash modelHash) // 61B6775E83C0DB6F AED73ADD
void SET_ENTITY_NO_COLLISION_ENTITY(Entity entity1, Entity entity2, BOOL unknown) // A53ED5520C07654A 1E11BFE9
void SET_ENTITY_MOTION_BLUR(Entity entity, BOOL toggle) // 295D82A8559F9150 E90005B8
void _0xE12ABE5E3A389A6C(Entity entity, BOOL p1) // E12ABE5E3A389A6C 44767B31
void _0xA80AE305E0A3044F(Entity entity, BOOL p1) // A80AE305E0A3044F E224A6A5
void _0xDC6F8601FAF2E893(Entity entity, BOOL p1) // DC6F8601FAF2E893
void _0x2C2E3DC128F44309(Entity entity, BOOL p1) // 2C2E3DC128F44309
void _0x1A092BB0C3808B96(Entity entity, BOOL p1) // 1A092BB0C3808B96